Proposed Shader Improvements: Difference between revisions

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=Issues=
=Issues=
* When material is ''unloaded'', the state of the Property may not get restored  --- vtkProperty should keep an internal state of the property before the material was loaded and restore to that state when the material is ''unloaded''.
* When material is ''unloaded'', the state of the Property may not get restored  --- vtkProperty should keep an internal state of the property before the material was loaded and restore to that state when the material is ''unloaded''.
* The XML attribute names could be a little clearer, some suggestions:
    -'ivar' refers to instance variables on vtk objects
    -'value' refers to numeric values or defined constants in the case of Cg transformation matrix settings.
    -'shader_var' refers to the name of particular hardware shader variables
    For the tags PropertyUniform, CameraUniform, LightUniform the current construction:
        <PropertyUniform value="Ambient" name="property.Ambient"> </PropertyUniform>
      would become:
        <PropertyUniform ivar="Ambient" shader_var="property.Ambient"> </PropertyUniform>
    For tages that describe values for ivars for vtkProperty:
      <PropertyUniform name="DiffuseColor" value="0.85 0.05 0.15"> </PropertyUniform>
    would become
      <PropertyUniform ivar="DiffuseColor" value="0.85 0.05 0.15"> </PropertyUniform>

Revision as of 18:27, 2 February 2006

Overview

This document is a place to collect all proposals for shader changes/improvements/issues.

Issues

  • When material is unloaded, the state of the Property may not get restored --- vtkProperty should keep an internal state of the property before the material was loaded and restore to that state when the material is unloaded.
  • The XML attribute names could be a little clearer, some suggestions:
   -'ivar' refers to instance variables on vtk objects
   -'value' refers to numeric values or defined constants in the case of Cg transformation matrix settings.
   -'shader_var' refers to the name of particular hardware shader variables
   For the tags PropertyUniform, CameraUniform, LightUniform the current construction:
       <PropertyUniform value="Ambient" name="property.Ambient"> </PropertyUniform>
     would become:
       <PropertyUniform ivar="Ambient" shader_var="property.Ambient"> </PropertyUniform>
   For tages that describe values for ivars for vtkProperty:
      <PropertyUniform name="DiffuseColor" value="0.85 0.05 0.15"> </PropertyUniform>
    would become
      <PropertyUniform ivar="DiffuseColor" value="0.85 0.05 0.15"> </PropertyUniform>