VTK/ARB Notes/May 2014

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May 6, 2014

Reviewed Aims 1, 2 ,3.

  • Will provided overview
  • Ken provided more details about rendering work. Basically now we are retaining the current architecture and rewriting the innards with modern OpenGL practices (relying on shaders, ditching fixed pipeline approach). Once this preliminary work is done we will consider whether issues like scene graph, many actors, etc. need to be addressed.
  • Berk discussed the AMR composite dataset for handling hierarchical volume representation, processing, and rendering.
  • Will discussed Aim 2 (community) and requested feedback to assist Dave DeMarle and Chris Mullins in their work.
  • We briefly touched on Aim3 and the interface with our five medical application subcontractors. Steve and Bill L. were quite pleased at how well VTK6 ported to Slicer.