Difference between revisions of "VTK/Examples/Boneyard/Frustum"
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Jump to navigationJump to searchDaviddoria (talk | contribs) (New page: This example gets the frustum from a camera and displays it on the screen. ==DisplayFrustum.cxx== <source lang="cpp"> #include <vtkFrustumSource.h> #include <vtkPolyData.h> #include <vtkS...) |
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Revision as of 19:52, 18 December 2009
This example gets the frustum from a camera and displays it on the screen.
DisplayFrustum.cxx
#include <vtkFrustumSource.h>
#include <vtkPolyData.h>
#include <vtkSmartPointer.h>
#include <vtkCamera.h>
#include <vtkPlanes.h>
#include <vtkMapper.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkPolyDataMapper.h>
int main(int argc, char *argv[])
{
vtkSmartPointer<vtkCamera> camera = vtkSmartPointer<vtkCamera>::New();
double planesArray[24];
camera->GetFrustumPlanes(1, planesArray);
vtkSmartPointer<vtkPlanes> planes = vtkSmartPointer<vtkPlanes>::New();
planes->SetFrustumPlanes(planesArray);
vtkSmartPointer<vtkFrustumSource> frustumSource = vtkSmartPointer<vtkFrustumSource>::New();
frustumSource->SetPlanes(planes);
frustumSource->Update();
vtkPolyData* frustum = frustumSource->GetOutput();
vtkSmartPointer<vtkPolyDataMapper> mapper = vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInput(frustum);
vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
// a renderer and render window
vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
// an interactor
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
// add the actors to the scene
renderer->AddActor(actor);
renderer->SetBackground(1,1,1); // Background color white
// render an image (lights and cameras are created automatically)
renderWindow->Render();
// begin mouse interaction
renderWindowInteractor->Start();
return 0;
}
CMakeLists.txt
cmake_minimum_required(VERSION 2.6)
PROJECT(Frustum)
FIND_PACKAGE(VTK REQUIRED)
INCLUDE(${VTK_USE_FILE})
ADD_EXECUTABLE(DisplayFrustum DisplayFrustum.cxx)
TARGET_LINK_LIBRARIES(DisplayFrustum vtkHybrid)