Difference between revisions of "VTK/Examples/Boneyard/Frustum"
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(Style cleanup) |
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Line 15: | Line 15: | ||
#include <vtkPolyDataMapper.h> | #include <vtkPolyDataMapper.h> | ||
− | int main(int | + | int main(int, char *[]) |
{ | { | ||
− | vtkSmartPointer<vtkCamera> camera = vtkSmartPointer<vtkCamera>::New(); | + | vtkSmartPointer<vtkCamera> camera = |
+ | vtkSmartPointer<vtkCamera>::New(); | ||
double planesArray[24]; | double planesArray[24]; | ||
camera->GetFrustumPlanes(1, planesArray); | camera->GetFrustumPlanes(1, planesArray); | ||
− | vtkSmartPointer<vtkPlanes> planes = vtkSmartPointer<vtkPlanes>::New(); | + | vtkSmartPointer<vtkPlanes> planes = |
+ | vtkSmartPointer<vtkPlanes>::New(); | ||
planes->SetFrustumPlanes(planesArray); | planes->SetFrustumPlanes(planesArray); | ||
− | vtkSmartPointer<vtkFrustumSource> frustumSource = vtkSmartPointer<vtkFrustumSource>::New(); | + | vtkSmartPointer<vtkFrustumSource> frustumSource = |
+ | vtkSmartPointer<vtkFrustumSource>::New(); | ||
frustumSource->SetPlanes(planes); | frustumSource->SetPlanes(planes); | ||
frustumSource->Update(); | frustumSource->Update(); | ||
Line 31: | Line 34: | ||
vtkPolyData* frustum = frustumSource->GetOutput(); | vtkPolyData* frustum = frustumSource->GetOutput(); | ||
− | vtkSmartPointer<vtkPolyDataMapper> mapper = vtkSmartPointer<vtkPolyDataMapper>::New(); | + | vtkSmartPointer<vtkPolyDataMapper> mapper = |
+ | vtkSmartPointer<vtkPolyDataMapper>::New(); | ||
mapper->SetInput(frustum); | mapper->SetInput(frustum); | ||
− | vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New(); | + | vtkSmartPointer<vtkActor> actor = |
+ | vtkSmartPointer<vtkActor>::New(); | ||
actor->SetMapper(mapper); | actor->SetMapper(mapper); | ||
// a renderer and render window | // a renderer and render window | ||
− | vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New(); | + | vtkSmartPointer<vtkRenderer> renderer = |
− | vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New(); | + | vtkSmartPointer<vtkRenderer>::New(); |
+ | vtkSmartPointer<vtkRenderWindow> renderWindow = | ||
+ | vtkSmartPointer<vtkRenderWindow>::New(); | ||
renderWindow->AddRenderer(renderer); | renderWindow->AddRenderer(renderer); | ||
// an interactor | // an interactor | ||
− | vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = vtkSmartPointer<vtkRenderWindowInteractor>::New(); | + | vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = |
+ | vtkSmartPointer<vtkRenderWindowInteractor>::New(); | ||
renderWindowInteractor->SetRenderWindow(renderWindow); | renderWindowInteractor->SetRenderWindow(renderWindow); | ||
// add the actors to the scene | // add the actors to the scene | ||
renderer->AddActor(actor); | renderer->AddActor(actor); | ||
− | renderer->SetBackground( | + | renderer->SetBackground( .2, .1, .3); // Background color dark purple |
// render an image (lights and cameras are created automatically) | // render an image (lights and cameras are created automatically) | ||
Line 55: | Line 63: | ||
// begin mouse interaction | // begin mouse interaction | ||
renderWindowInteractor->Start(); | renderWindowInteractor->Start(); | ||
− | return | + | return EXIT_SUCCESS; |
} | } | ||
+ | |||
</source> | </source> | ||
Revision as of 13:17, 4 May 2010
This example gets the frustum from a camera and displays it on the screen.
DisplayFrustum.cxx
#include <vtkFrustumSource.h>
#include <vtkPolyData.h>
#include <vtkSmartPointer.h>
#include <vtkCamera.h>
#include <vtkPlanes.h>
#include <vtkMapper.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkPolyDataMapper.h>
int main(int, char *[])
{
vtkSmartPointer<vtkCamera> camera =
vtkSmartPointer<vtkCamera>::New();
double planesArray[24];
camera->GetFrustumPlanes(1, planesArray);
vtkSmartPointer<vtkPlanes> planes =
vtkSmartPointer<vtkPlanes>::New();
planes->SetFrustumPlanes(planesArray);
vtkSmartPointer<vtkFrustumSource> frustumSource =
vtkSmartPointer<vtkFrustumSource>::New();
frustumSource->SetPlanes(planes);
frustumSource->Update();
vtkPolyData* frustum = frustumSource->GetOutput();
vtkSmartPointer<vtkPolyDataMapper> mapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInput(frustum);
vtkSmartPointer<vtkActor> actor =
vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
// a renderer and render window
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
// an interactor
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
// add the actors to the scene
renderer->AddActor(actor);
renderer->SetBackground( .2, .1, .3); // Background color dark purple
// render an image (lights and cameras are created automatically)
renderWindow->Render();
// begin mouse interaction
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt
cmake_minimum_required(VERSION 2.6)
PROJECT(Frustum)
FIND_PACKAGE(VTK REQUIRED)
INCLUDE(${VTK_USE_FILE})
ADD_EXECUTABLE(DisplayFrustum DisplayFrustum.cxx)
TARGET_LINK_LIBRARIES(DisplayFrustum vtkHybrid)