VTK/Examples/Broken/Cxx/Widgets/BorderWorldCoords
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Contents
BorderWorldCoords.cxx
#include <vtkSmartPointer.h>
#include <vtkWidgetCallbackMapper.h>
#include <vtkCommand.h>
#include <vtkWidgetEvent.h>
#include <vtkObjectFactory.h>
#include <vtkActor.h>
#include <vtkBorderRepresentation.h>
#include <vtkBorderWidget.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSphereSource.h>
#include "RegionSelectionWidget.h"
int main(int, char *[])
{
// Sphere
vtkSmartPointer<vtkSphereSource> sphereSource =
vtkSmartPointer<vtkSphereSource>::New();
sphereSource->SetRadius(4.0);
sphereSource->Update();
vtkSmartPointer<vtkPolyDataMapper> mapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInputConnection(sphereSource->GetOutputPort());
vtkSmartPointer<vtkActor> actor =
vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
// A renderer and render window
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
// An interactor
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
vtkSmartPointer<RegionSelectionWidget> regionSelectionWidget =
vtkSmartPointer<RegionSelectionWidget>::New();
regionSelectionWidget->SetInteractor(renderWindowInteractor);
regionSelectionWidget->CreateDefaultRepresentation();
regionSelectionWidget->SelectableOff();
regionSelectionWidget->Renderer = renderer;
// Add the actors to the scene
renderer->AddActor(actor);
renderer->Render();
renderWindowInteractor->Initialize();
// Ideally we would do this:
vtkBorderRepresentation* representation = static_cast<vtkBorderRepresentation*>(regionSelectionWidget->GetRepresentation());
representation->GetPositionCoordinate()->SetCoordinateSystemToWorld();
representation->GetPosition2Coordinate()->SetCoordinateSystemToWorld();
representation->SetPosition(0, 0);
representation->SetPosition2(5, 5);
regionSelectionWidget->On();
renderer->ResetCamera();
renderWindow->Render();
// Begin mouse interaction
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
RegionSelectionWidget.h
#ifndef REGIONSELECTIONWIDGET_H
#define REGIONSELECTIONWIDGET_H
#include <vtkBorderWidget.h>
class RegionSelectionWidget : public vtkBorderWidget
{
public:
static RegionSelectionWidget *New();
vtkTypeMacro(RegionSelectionWidget, vtkBorderWidget);
int SubclassEndSelectAction();
RegionSelectionWidget();
vtkRenderer* Renderer;
};
#endif
RegionSelectionWidget.cpp
#include "RegionSelectionWidget.h"
#include <vtkBorderRepresentation.h>
#include <vtkCommand.h>
#include <vtkObjectFactory.h>
#include <vtkPolyData.h>
#include <vtkSmartPointer.h>
#include <vtkWidgetCallbackMapper.h>
#include <vtkWidgetEvent.h>
#include <vtkViewport.h>
#include <vtkRenderer.h>
vtkStandardNewMacro(RegionSelectionWidget);
RegionSelectionWidget::RegionSelectionWidget()
{
this->CallbackMapper->SetCallbackMethod(vtkCommand::MiddleButtonReleaseEvent,
vtkWidgetEvent::EndSelect,
this, RegionSelectionWidget::EndSelectAction);
}
int RegionSelectionWidget::SubclassEndSelectAction()
{
// Ideal method - coordinates must have already been set to World
// vtkCoordinate* lowerLeft = static_cast<vtkBorderRepresentation*>(borderWidget->GetRepresentation())->GetPositionCoordinate();
// double lowerLeftCoord[3];
// lowerLeft->GetValue(lowerLeftCoord);
// std::cout << "Lower left: " << lowerLeftCoord[0] << " " << lowerLeftCoord[1] << " " << lowerLeftCoord[2] << std::endl;
//
// vtkCoordinate* upperRight = static_cast<vtkBorderRepresentation*>(borderWidget->GetRepresentation())->GetPosition2Coordinate();
// double upperRightCoord[3];
// upperRight->GetValue(upperRightCoord);
// std::cout << "Upper right: " << upperRightCoord[0] << " " << upperRightCoord[1] << " " << upperRightCoord[2] << std::endl;
// Get the bottom left corner
// double* lowerLeft;
// lowerLeft = static_cast<vtkBorderRepresentation*>(borderWidget->GetRepresentation())->GetPosition();
// std::cout << "Lower left: " << lowerLeft[0] << " " << lowerLeft[1] << std::endl;
//
// double* upperRight;
// upperRight = static_cast<vtkBorderRepresentation*>(borderWidget->GetRepresentation())->GetPosition2();
// std::cout << "Upper right: " << upperRight[0] << " " << upperRight[1] << std::endl;
double* lowerLeft = static_cast<vtkBorderRepresentation*>(this->GetRepresentation())->GetPositionCoordinate()->GetComputedWorldValue (this->Renderer);
std::cout << "Lower left: " << lowerLeft[0] << " " << lowerLeft[1] << std::endl;
double* upperRight = static_cast<vtkBorderRepresentation*>(this->GetRepresentation())->GetPosition2Coordinate()->GetComputedWorldValue (this->Renderer);
std::cout << "Upper right: " << upperRight[0] << " " << upperRight[1] << std::endl;
return vtkBorderWidget::SubclassSelectAction(); // works
}
Please try the new VTKExamples website.
CMakeLists.txt
cmake_minimum_required(VERSION 2.8)
PROJECT(BorderWorldCoords)
find_package(VTK REQUIRED)
include(${VTK_USE_FILE})
add_executable(BorderWorldCoords MACOSX_BUNDLE BorderWorldCoords.cxx)
if(VTK_LIBRARIES)
target_link_libraries(BorderWorldCoords ${VTK_LIBRARIES})
else()
target_link_libraries(BorderWorldCoords vtkHybrid vtkWidgets)
endif()
Download and Build BorderWorldCoords
Click here to download BorderWorldCoords. and its CMakeLists.txt file.
Once the tarball BorderWorldCoords.tar has been downloaded and extracted,
cd BorderWorldCoords/build
- If VTK is installed:
cmake ..
- If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./BorderWorldCoords
WINDOWS USERS PLEASE NOTE: Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.