Difference between revisions of "VTK/Examples/CSharp/IO/WriteVTU"
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This example writes a VTU file.<br /> | This example writes a VTU file.<br /> | ||
A tutorial on how to setup a Windows Forms Application utilizing ActiViz.NET can be found here: [http://www.vtk.org/Wiki/VTK/CSharp/ActiViz.NET Setup a Windows Forms Application to use ActiViz.NET] | A tutorial on how to setup a Windows Forms Application utilizing ActiViz.NET can be found here: [http://www.vtk.org/Wiki/VTK/CSharp/ActiViz.NET Setup a Windows Forms Application to use ActiViz.NET] | ||
− | == | + | ==WriteVTU.cs== |
<div class="floatright">[[File:VTK_Examples_Baseline_IO_TestWriteVTUFile.png]]</div> | <div class="floatright">[[File:VTK_Examples_Baseline_IO_TestWriteVTUFile.png]]</div> | ||
<source lang="CSharp"> | <source lang="CSharp"> |
Latest revision as of 13:05, 10 December 2012
This example writes a VTU file.
A tutorial on how to setup a Windows Forms Application utilizing ActiViz.NET can be found here: Setup a Windows Forms Application to use ActiViz.NET
WriteVTU.cs
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Windows.Forms;
using System.Diagnostics;
using System.IO;
using Kitware.VTK;
namespace ActiViz.Examples {
public partial class Form1 : Form {
public Form1() {
InitializeComponent();
}
private void renderWindowControl1_Load(object sender, EventArgs e) {
try {
WriteVTUFile();
}
catch(Exception ex) {
MessageBox.Show(ex.Message, "Exception", MessageBoxButtons.OK);
}
}
private void WriteVTUFile() {
// Path to vtk data must be set as an environment variable
// VTK_DATA_ROOT = "C:\VTK\vtkdata-5.8.0"
vtkTesting test = vtkTesting.New();
string root = test.GetDataRoot();
string filePath = System.IO.Path.Combine(root, @"Data\tetra_test.vtu");
vtkPoints points = vtkPoints.New();
points.InsertNextPoint(0, 0, 0);
points.InsertNextPoint(1, 0, 0);
points.InsertNextPoint(1, 1, 0);
points.InsertNextPoint(0, 1, 1);
vtkTetra tetra = vtkTetra.New();
tetra.GetPointIds().SetId(0, 0);
tetra.GetPointIds().SetId(1, 1);
tetra.GetPointIds().SetId(2, 2);
tetra.GetPointIds().SetId(3, 3);
vtkCellArray cellArray = vtkCellArray.New();
cellArray.InsertNextCell(tetra);
vtkUnstructuredGrid unstructuredGrid = vtkUnstructuredGrid.New();
unstructuredGrid.SetPoints(points);
const int VTK_TETRA = 10;
unstructuredGrid.SetCells(VTK_TETRA, cellArray);
// Write file
vtkXMLUnstructuredGridWriter writer = vtkXMLUnstructuredGridWriter.New();
writer.SetFileName(filePath);
writer.SetInput(unstructuredGrid);
writer.Write();
// Read and display file for verification that it was written correctly
vtkXMLUnstructuredGridReader reader = vtkXMLUnstructuredGridReader.New();
if(reader.CanReadFile(filePath) == 0) {
MessageBox.Show("Cannot read file \"" + filePath + "\"", "Error", MessageBoxButtons.OK);
return;
}
reader.SetFileName(filePath);
reader.Update();
vtkDataSetMapper mapper = vtkDataSetMapper.New();
mapper.SetInputConnection(reader.GetOutputPort());
// actor
vtkActor actor = vtkActor.New();
actor.SetMapper(mapper);
// get a reference to the renderwindow of our renderWindowControl1
vtkRenderWindow renderWindow = renderWindowControl1.RenderWindow;
// renderer
vtkRenderer renderer = renderWindow.GetRenderers().GetFirstRenderer();
// set background color
renderer.SetBackground(0.2, 0.3, 0.4);
// add our actor to the renderer
renderer.AddActor(actor);
}
}
}