VTK/Examples/Cxx/Filtering/SurfaceFromUnorganizedPointsWithPostProc
This example is an extension to the example previously posted at: Create a surface from Unorganized Points
The objective is again to use vtkSurfaceReconstructionFilter to construct a surface from a set of points. However, the direct output of the vtkSurfaceReconstructionFilter does not match with the spatial position of the original point set. Instead, there is a scale change and translation in between. To cure this, in this example we added a post transformation to move the reconstructed surface back to the position of the original points, which in some cases might be more favorable.
The added code, with respect to Create a surface from Unorganized Points, are highlighted.
Contents
SurfaceFromUnorganizedPointsWithPostProc.cxx
#include <vtkVersion.h>
#include <vtkSurfaceReconstructionFilter.h>
#include <vtkProgrammableSource.h>
#include <vtkContourFilter.h>
#include <vtkReverseSense.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkPolyData.h>
#include <vtkCamera.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkMath.h>
#include <vtkSmartPointer.h>
#include <cmath>
#include <vtkTransform.h>
#include <vtkTransformPolyDataFilter.h>
static void readPoints(vtkPoints* points);
static vtkSmartPointer<vtkPolyData> transform_back(vtkSmartPointer<vtkPoints> pt, vtkSmartPointer<vtkPolyData> pd);
int main(int, char *[])
{
// Read some points
vtkSmartPointer<vtkPoints> points = vtkSmartPointer<vtkPoints>::New();
readPoints(points);
vtkSmartPointer<vtkPolyData> polydata = vtkSmartPointer<vtkPolyData>::New();
polydata->SetPoints(points);
// Construct the surface and create isosurface.
vtkSmartPointer<vtkSurfaceReconstructionFilter> surf =
vtkSmartPointer<vtkSurfaceReconstructionFilter>::New();
#if VTK_MAJOR_VERSION <= 5
surf->SetInput(polydata);
#else
surf->SetInputData(polydata);
#endif
vtkSmartPointer<vtkContourFilter> contourFilter = vtkSmartPointer<vtkContourFilter>::New();
contourFilter->SetInputConnection(surf->GetOutputPort());
contourFilter->SetValue(0, 0.0);
// Sometimes the contouring algorithm can create a volume whose gradient
// vector and ordering of polygon (using the right hand rule) are
// inconsistent. vtkReverseSense cures this problem.
vtkSmartPointer<vtkReverseSense> reverse = vtkSmartPointer<vtkReverseSense>::New();
reverse->SetInputConnection(contourFilter->GetOutputPort());
reverse->ReverseCellsOn();
reverse->ReverseNormalsOn();
reverse->Update();
vtkSmartPointer<vtkPolyData> newSurf = transform_back( points, reverse->GetOutput());
vtkSmartPointer<vtkPolyDataMapper> map = vtkSmartPointer<vtkPolyDataMapper>::New();
map->SetInputConnection(reverse->GetOutputPort());
map->ScalarVisibilityOff();
vtkSmartPointer<vtkActor> surfaceActor = vtkSmartPointer<vtkActor>::New();
surfaceActor->SetMapper(map);
surfaceActor->GetProperty()->SetDiffuseColor(1.0000, 0.3882, 0.2784);
surfaceActor->GetProperty()->SetSpecularColor(1, 1, 1);
surfaceActor->GetProperty()->SetSpecular(.4);
surfaceActor->GetProperty()->SetSpecularPower(50);
// Create the RenderWindow, Renderer and both Actors
vtkSmartPointer<vtkRenderer> ren = vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renWin = vtkSmartPointer<vtkRenderWindow>::New();
renWin->AddRenderer(ren);
vtkSmartPointer<vtkRenderWindowInteractor> iren =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
iren->SetRenderWindow(renWin);
// Add the actors to the renderer, set the background and size
ren->AddActor(surfaceActor);
ren->SetBackground(1, 1, 1);
renWin->SetSize(400, 400);
ren->GetActiveCamera()->SetFocalPoint(0, 0, 0);
ren->GetActiveCamera()->SetPosition(1, 0, 0);
ren->GetActiveCamera()->SetViewUp(0, 0, 1);
ren->ResetCamera();
ren->GetActiveCamera()->Azimuth(20);
ren->GetActiveCamera()->Elevation(30);
ren->GetActiveCamera()->Dolly(1.2);
ren->ResetCameraClippingRange();
iren->Initialize();
renWin->Render();
iren->Start();
return 0;
}
vtkSmartPointer<vtkPolyData> transform_back(vtkSmartPointer<vtkPoints> pt, vtkSmartPointer<vtkPolyData> pd)
{
// The reconstructed surface is transformed back to where the
// original points are. (Hopefully) it is only a similarity
// transformation.
// 1. Get bounding box of pt, get its minimum corner (left, bottom, least-z), at c0, pt_bounds
// 2. Get bounding box of surface pd, get its minimum corner (left, bottom, least-z), at c1, pd_bounds
// 3. compute scale as:
// scale = (pt_bounds[1] - pt_bounds[0])/(pd_bounds[1] - pd_bounds[0]);
// 4. transform the surface by T := T(pt_bounds[0], [2], [4]).S(scale).T(-pd_bounds[0], -[2], -[4])
// 1.
double pt_bounds[6]; // (xmin,xmax, ymin,ymax, zmin,zmax)
pt->GetBounds(pt_bounds);
// 2.
double pd_bounds[6]; // (xmin,xmax, ymin,ymax, zmin,zmax)
pd->GetBounds(pd_bounds);
// // test, make sure it is isotropic
// std::cout<<(pt_bounds[1] - pt_bounds[0])/(pd_bounds[1] - pd_bounds[0])<<std::endl;
// std::cout<<(pt_bounds[3] - pt_bounds[2])/(pd_bounds[3] - pd_bounds[2])<<std::endl;
// std::cout<<(pt_bounds[5] - pt_bounds[4])/(pd_bounds[5] - pd_bounds[4])<<std::endl;
// // TEST
// 3
double scale = (pt_bounds[1] - pt_bounds[0])/(pd_bounds[1] - pd_bounds[0]);
// 4.
vtkSmartPointer<vtkTransform> transp = vtkSmartPointer<vtkTransform>::New();
transp->Translate(pt_bounds[0], pt_bounds[2], pt_bounds[4]);
transp->Scale(scale, scale, scale);
transp->Translate(- pd_bounds[0], - pd_bounds[2], - pd_bounds[4]);
vtkSmartPointer<vtkTransformPolyDataFilter> tpd = vtkSmartPointer<vtkTransformPolyDataFilter>::New();
#if VTK_MAJOR_VERSION <= 5
tpd->SetInput(pd);
#else
tpd->SetInputData(pd);
#endif
tpd->SetTransform(transp);
tpd->Update();
return tpd->GetOutput();
}
void readPoints(vtkPoints* points)
{
float x, y, z;
// generate random points on unit sphere
for(int i=0; i<5000; i++)
{
double u = vtkMath::Random(0.0,1.0);
double v = vtkMath::Random(0.0,1.0);
double phi = 2.0*3.14159265*u;
double theta = acos(2.0*v-1.0);
x = std::cos(phi)*std::sin(theta);
y = std::sin(phi)*std::sin(theta);
z = std::cos(theta);
points->InsertNextPoint(x, y, z);
}
return;
}
Please try the new VTKExamples website.
CMakeLists.txt
cmake_minimum_required(VERSION 2.8)
PROJECT(SurfaceFromUnorganizedPointsWithPostProc)
find_package(VTK REQUIRED)
include(${VTK_USE_FILE})
add_executable(SurfaceFromUnorganizedPointsWithPostProc MACOSX_BUNDLE SurfaceFromUnorganizedPointsWithPostProc.cxx)
if(VTK_LIBRARIES)
target_link_libraries(SurfaceFromUnorganizedPointsWithPostProc ${VTK_LIBRARIES})
else()
target_link_libraries(SurfaceFromUnorganizedPointsWithPostProc vtkHybrid vtkWidgets)
endif()
Download and Build SurfaceFromUnorganizedPointsWithPostProc
Click here to download SurfaceFromUnorganizedPointsWithPostProc. and its CMakeLists.txt file.
Once the tarball SurfaceFromUnorganizedPointsWithPostProc.tar has been downloaded and extracted,
cd SurfaceFromUnorganizedPointsWithPostProc/build
- If VTK is installed:
cmake ..
- If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./SurfaceFromUnorganizedPointsWithPostProc
WINDOWS USERS PLEASE NOTE: Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.