Difference between revisions of "VTK/Examples/Cxx/IO/WritePLY"
Daviddoria (talk | contribs) (Add a note about writing colors to the .ply file.) |
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<div class="floatright">[[File:VTK_Examples_Baseline_IO_TestWritePLY.png]]</div> | <div class="floatright">[[File:VTK_Examples_Baseline_IO_TestWritePLY.png]]</div> | ||
+ | |||
+ | Note: Unlike vtkPolyDataXMLWriter and most other VTK writers, to write colors to the .ply file you must specify to the vtkPLYWriter: | ||
+ | |||
+ | plyWriter->SetArrayName("Colors"); | ||
+ | |||
+ | where your color array was created/named like this: | ||
+ | |||
+ | vtkSmartPointer<vtkUnsignedCharArray> colors = | ||
+ | vtkSmartPointer<vtkUnsignedCharArray>::New(); | ||
+ | colors->SetNumberOfComponents(3); | ||
+ | colors->SetName("Colors"); | ||
+ | |||
+ | (This was found in response to a user question on StackOverflow: http://stackoverflow.com/questions/17783612/save-mesh-with-rgb-in-vtk/19525938) | ||
+ | |||
==WritePLY.cxx== | ==WritePLY.cxx== | ||
<source lang="cpp"> | <source lang="cpp"> |
Revision as of 13:51, 22 October 2013
Note: Unlike vtkPolyDataXMLWriter and most other VTK writers, to write colors to the .ply file you must specify to the vtkPLYWriter:
plyWriter->SetArrayName("Colors");
where your color array was created/named like this:
vtkSmartPointer<vtkUnsignedCharArray> colors =
vtkSmartPointer<vtkUnsignedCharArray>::New();
colors->SetNumberOfComponents(3); colors->SetName("Colors");
(This was found in response to a user question on StackOverflow: http://stackoverflow.com/questions/17783612/save-mesh-with-rgb-in-vtk/19525938)
Contents
WritePLY.cxx
#include <vtkPolyData.h>
#include <vtkPLYWriter.h>
#include <vtkPLYReader.h>
#include <vtkSmartPointer.h>
#include <vtkSphereSource.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
int main(int argc, char *argv[])
{
if(argc != 2)
{
std::cout << "Required parameters: filename.ply" << std::endl;
return EXIT_FAILURE;
}
std::string filename = argv[1];
vtkSmartPointer<vtkSphereSource> sphereSource =
vtkSmartPointer<vtkSphereSource>::New();
sphereSource->Update();
vtkSmartPointer<vtkPLYWriter> plyWriter =
vtkSmartPointer<vtkPLYWriter>::New();
plyWriter->SetFileName(filename.c_str());
plyWriter->SetInputConnection(sphereSource->GetOutputPort());
plyWriter->Write();
// Read and display for verification
vtkSmartPointer<vtkPLYReader> reader =
vtkSmartPointer<vtkPLYReader>::New();
reader->SetFileName(filename.c_str());
reader->Update();
vtkSmartPointer<vtkPolyDataMapper> mapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInputConnection(reader->GetOutputPort());
vtkSmartPointer<vtkActor> actor =
vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
renderer->AddActor(actor);
renderer->SetBackground(.3, .6, .3); // Background color green
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
Please try the new VTKExamples website.
CMakeLists.txt
cmake_minimum_required(VERSION 2.8)
PROJECT(WritePLY)
find_package(VTK REQUIRED)
include(${VTK_USE_FILE})
add_executable(WritePLY MACOSX_BUNDLE WritePLY.cxx)
if(VTK_LIBRARIES)
target_link_libraries(WritePLY ${VTK_LIBRARIES})
else()
target_link_libraries(WritePLY vtkHybrid vtkWidgets)
endif()
Download and Build WritePLY
Click here to download WritePLY. and its CMakeLists.txt file.
Once the tarball WritePLY.tar has been downloaded and extracted,
cd WritePLY/build
- If VTK is installed:
cmake ..
- If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./WritePLY
WINDOWS USERS PLEASE NOTE: Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.