VTK/Examples/Cxx/Visualization/VectorField
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Contents
VectorField.cxx
#include <vtkVersion.h>
#include <vtkArrowSource.h>
#include <vtkCellArray.h>
#include <vtkGlyph2D.h>
#include <vtkPointData.h>
#include <vtkImageData.h>
#include <vtkImageSliceMapper.h>
#include <vtkImageSlice.h>
#include <vtkInteractorStyleImage.h>
#include <vtkPolyDataMapper.h>
#include <vtkPolyData.h>
#include <vtkPoints.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkSmartPointer.h>
#include <vtkXMLPolyDataWriter.h>
int main(int, char *[])
{
// Create an image
vtkSmartPointer<vtkImageData> image = vtkSmartPointer<vtkImageData>::New();
// Specify the size of the image data
image->SetDimensions(50,50,1);
#if VTK_MAJOR_VERSION <= 5
image->SetNumberOfScalarComponents(2);
image->SetScalarTypeToFloat();
image->AllocateScalars();
#else
image->AllocateScalars(VTK_FLOAT,2);
#endif
int* dims = image->GetDimensions();
// Zero the image
for (int y = 0; y < dims[1]; y++)
{
for (int x = 0; x < dims[0]; x++)
{
float* pixel = static_cast<float*>(image->GetScalarPointer(x,y,0));
pixel[0] = 0.0;
pixel[1] = 0.0;
}
}
{
float* pixel = static_cast<float*>(image->GetScalarPointer(20,20,0));
pixel[0] = -10.0;
pixel[1] = 5.0;
}
{
float* pixel = static_cast<float*>(image->GetScalarPointer(30,30,0));
pixel[0] = 10.0;
pixel[1] = 10.0;
}
// A better way to do this is (should be tested for compilablilty and correctness):
// image->GetPointData()->SetActiveVectors(image->GetPointData()->GetScalars()->GetName().c_str());
image->GetPointData()->SetActiveVectors("ImageScalars");
// Setup the arrows
vtkSmartPointer<vtkArrowSource> arrowSource = vtkSmartPointer<vtkArrowSource>::New();
arrowSource->Update();
vtkSmartPointer<vtkGlyph2D> glyphFilter = vtkSmartPointer<vtkGlyph2D>::New();
glyphFilter->SetSourceConnection(arrowSource->GetOutputPort());
glyphFilter->OrientOn();
glyphFilter->SetVectorModeToUseVector();
#if VTK_MAJOR_VERSION <= 5
glyphFilter->SetInputConnection(image->GetProducerPort());
#else
glyphFilter->SetInputData(image);
#endif
glyphFilter->Update();
// Create actors
vtkSmartPointer<vtkImageSliceMapper> imageMapper = vtkSmartPointer<vtkImageSliceMapper>::New();
#if VTK_MAJOR_VERSION <= 5
imageMapper->SetInputConnection(image->GetProducerPort());
#else
imageMapper->SetInputData(image);
#endif
vtkSmartPointer<vtkImageSlice> imageSlice = vtkSmartPointer<vtkImageSlice>::New();
imageSlice->SetMapper(imageMapper);
vtkSmartPointer<vtkPolyDataMapper> vectorMapper = vtkSmartPointer<vtkPolyDataMapper>::New();
vectorMapper->SetInputConnection(glyphFilter->GetOutputPort());
vtkSmartPointer<vtkActor> vectorActor = vtkSmartPointer<vtkActor>::New();
vectorActor->SetMapper(vectorMapper);
// Setup renderer
vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New();
renderer->AddViewProp(imageSlice);
renderer->AddViewProp(vectorActor);
renderer->ResetCamera();
// Setup render window
vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
// Setup render window interactor
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = vtkSmartPointer<vtkRenderWindowInteractor>::New();
vtkSmartPointer<vtkInteractorStyleImage> style = vtkSmartPointer<vtkInteractorStyleImage>::New();
//renderWindowInteractor->SetInteractorStyle(style);
// Render and start interaction
renderWindowInteractor->SetRenderWindow(renderWindow);
renderWindowInteractor->Initialize();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
Please try the new VTKExamples website.
CMakeLists.txt
cmake_minimum_required(VERSION 2.8)
PROJECT(VectorField)
find_package(VTK REQUIRED)
include(${VTK_USE_FILE})
add_executable(VectorField MACOSX_BUNDLE VectorField.cxx)
if(VTK_LIBRARIES)
target_link_libraries(VectorField ${VTK_LIBRARIES})
else()
target_link_libraries(VectorField vtkHybrid vtkWidgets)
endif()
Download and Build VectorField
Click here to download VectorField. and its CMakeLists.txt file.
Once the tarball VectorField.tar has been downloaded and extracted,
cd VectorField/build
- If VTK is installed:
cmake ..
- If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./VectorField
WINDOWS USERS PLEASE NOTE: Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.