VTK/Tutorials/TriangleGeometryPolygon

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<source lang="cpp"> void TestWriteTriSquare(const string &OutputFile, const char FileType) { //setup points vector<Point> Points; Points.push_back(Point(-1, 1, 0)); Points.push_back(Point(1, 1, 0)); Points.push_back(Point(1, -1, 0)); Points.push_back(Point(-1, -1, 0));

//setup triangles vector<vector<int> > VertexList;

vector<int> Tri1; vector<int> Tri2;

Tri1.push_back(0); Tri1.push_back(1); Tri1.push_back(2);

Tri2.push_back(0); Tri2.push_back(2); Tri2.push_back(3);

VertexList.push_back(Tri1); VertexList.push_back(Tri2);

//setup model ModelClass Model; Model.Points = Points; Model.VertexList = VertexList;

//write model if(FileType == 'u') VtuWrite(Model, OutputFile); else if(FileType == 'p') VtpWrite(Model, OutputFile);

} </source>