VTK/VTKMatlab: Difference between revisions

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Under linux this is normal compiling stuff, provide includes and linking directives, see GNU GCC documentation. Under Windows this is more trouble. First off, you need a C++ compiler. I couldnt get the Matlab C compiler to work so I used the well known MinGW (http://www.mingw.org/). Install, learn how to use it. Download CMake and VTK sources and compile VTK yourself (version 5.0.0 compiled silently). Then you need something to compile our VTK mex example - the Matlab C compiler didnt work out. I used gnumex (http://gnumex.sourceforge.net/) - a way to use Mingw with Matlab. Install and follow documentation therein. I eventually had to change the mexopts to use g++ instead of gcc, otherwise the C++ standard stuff (eg. cout etc.) was not available. Also, beware of spaces in filenames everywhere. Avoid wherever possible, otherwise use 'quotes'.
Under linux this is normal compiling stuff, provide includes and linking directives, see GNU GCC documentation. Under Windows this is more trouble. First off, you need a C++ compiler. I couldnt get the Matlab C compiler to work so I used the well known MinGW (http://www.mingw.org/). Install, learn how to use it. Download CMake and VTK sources and compile VTK yourself (version 5.0.0 compiled silently). Then you need something to compile our VTK mex example - the Matlab C compiler didnt work out. I used gnumex (http://gnumex.sourceforge.net/) - a way to use Mingw with Matlab. Install and follow documentation therein. I eventually had to change the mexopts to use g++ instead of gcc, otherwise the C++ standard stuff (eg. cout etc.) was not available. Also, beware of spaces in filenames everywhere. Avoid wherever possible, otherwise use 'quotes'. Under Windows I compiled VTK with static libs and could find no way of using -L/-l directives. If you find out let me know. I ended up doing it explicitely:
Refer to mex documentation for more information.


Problems


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<pre>


mex -ID:\MyProjects\VTK-5.0\include\vtk-5.0 vtkPolyDataRenderer.cpp D:\MyProjects\VTK-5.0\lib\libvtkRendering.a D:\MyProjects\VTK-5.0\lib\libvtkIO.a D:\MyProjects\VTK-5.0\lib\libvtkGraphics.a D:\MyProjects\VTK-5.0\lib\libvtkImaging.a D:\MyProjects\VTK-5.0\lib\libvtkftgl.a D:\MyProjects\VTK-5.0\lib\libvtkfreetype.a C:\mingw\lib\libopengl32.a D:\MyProjects\VTK-5.0\lib\libvtkFiltering.a D:\MyProjects\VTK-5.0\lib\libvtkCommon.a D:\MyProjects\VTK-5.0\lib\libvtksys.a D:\MyProjects\VTK-5.0\lib\libvtkDICOMParser.a D:\MyProjects\VTK-5.0\lib\libvtkpng.a D:\MyProjects\VTK-5.0\lib\libvtktiff.a D:\MyProjects\VTK-5.0\lib\libvtkzlib.a D:\MyProjects\VTK-5.0\lib\libvtkjpeg.a D:\MyProjects\VTK-5.0\lib\libvtkexpat.a C:\mingw\lib\libvfw32.a D:\MyProjects\VTK-5.0\lib\libvtkMPEG2Encode.a C:\mingw\lib\libgdi32.a
>> mex -ID:\MyProjects\VTK-5.0\include\vtk-5.0 vtkPolyDataRenderer.cxx D:\MyProjects\VTK-5.0\lib\libvtkRendering.a D:\MyProjects\VTK-5.0\lib\libvtkIO.a D:\MyProjects\VTK-5.0\lib\libvtkGraphics.a D:\MyProjects\VTK-5.0\lib\libvtkImaging.a D:\MyProjects\VTK-5.0\lib\libvtkftgl.a D:\MyProjects\VTK-5.0\lib\libvtkfreetype.a C:\mingw\lib\libopengl32.a D:\MyProjects\VTK-5.0\lib\libvtkFiltering.a D:\MyProjects\VTK-5.0\lib\libvtkCommon.a D:\MyProjects\VTK-5.0\lib\libvtksys.a D:\MyProjects\VTK-5.0\lib\libvtkDICOMParser.a D:\MyProjects\VTK-5.0\lib\libvtkpng.a D:\MyProjects\VTK-5.0\lib\libvtktiff.a D:\MyProjects\VTK-5.0\lib\libvtkzlib.a D:\MyProjects\VTK-5.0\lib\libvtkjpeg.a D:\MyProjects\VTK-5.0\lib\libvtkexpat.a C:\mingw\lib\libvfw32.a D:\MyProjects\VTK-5.0\lib\libvtkMPEG2Encode.a C:\mingw\lib\libgdi32.a


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</pre>
Change paths where appropriate, think of smarter syntax (get -L -l stuff to work or modify your mexopts.bat) Refer to mex documentation for more information.
Problems





Revision as of 20:03, 6 July 2006

It is possible (and highly desirable) to provide VTK bindings for Matlab. For that to happen one has to write a C++ file to be compiled with mex compiler right from under Matlab. Worked example:


/****************************************************
(C) 2005 Dominik Szczerba <domi at vision ee ethz ch>
*****************************************************/

#include <cstdlib>
#include <cmath>

/* MEX HEADERS */
#include <mex.h>

/* VTK HEADERS */
#include <vtkPolyData.h>
#include <vtkPoints.h>
#include <vtkCellArray.h>
#include <vtkDoubleArray.h>
#include <vtkPolyData.h>

#include <vtkCell.h>
#include <vtkCellData.h>
#include <vtkDataSet.h>
#include <vtkDataSetAttributes.h>
#include <vtkProperty.h>

#include <vtkDataSetMapper.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkInteractorStyleTrackballCamera.h>

/* MAIN FUNCTION */
void mexFunction(int nlhs,mxArray *plhs[],int nrhs,const mxArray *prhs[]){

  double *v;	// Vertices
  double *f;	// Faces
  
  unsigned int nV, nF, nC=0, i, j;

  if(nrhs<2)
	 mexErrMsgTxt("2+ input args required");

  double* dcolors = 0;
  vtkDoubleArray* dcolarr = 0;
  
  nV = mxGetM(prhs[0]);
  nF = mxGetM(prhs[1]);
  v = mxGetPr(prhs[0]);
  f = (double*)mxGetPr(prhs[1]);
  if(nrhs>=3){
	 //mexPrintf("found color information\n");
	 nC = mxGetM(prhs[2]);
	 if(nC!=nF)
		mexErrMsgTxt("dimension mismatch");
	 dcolors = mxGetPr(prhs[2]);
	 dcolarr = vtkDoubleArray::New();
	 dcolarr->SetName("aCellScalar");
	 dcolarr->SetArray(dcolors,nF,0);
  }
  mexPrintf("got %d nodes, %d faces and %d colors\n",nV,nF,nC);

  // Initialize vtk variables
  vtkPolyData *surf = vtkPolyData::New();
  vtkPoints *sverts = vtkPoints::New();
  vtkCellArray *sfaces = vtkCellArray::New();

//   for (i=0; i<nV; i++) mexPrintf("%d %f %f %f\n",i,v[i],v[nV+i],v[2*nV+i]);
//   for (i=0; i<nF; i++){
// 	 for(j=0;j<3;j++)
// 		mexPrintf("%d ",f[j*nF+i]);
//  	 mexPrintf("\n");
//   }

  // Load the point, cell, and data attributes.
  //indexes in VTK are 0-based, in Matlab 1-based
  const int offset = -1;
  for(i=0; i<nV; i++) sverts->InsertPoint(i,v[i],v[nV+i],v[2*nV+i]);
  for(i=0; i<nF; i++){
	 sfaces->InsertNextCell(3);
	 for(j=0;j<3;j++){
		int idx = (unsigned int)f[j*nF+i]+offset;
		if(idx<0 || idx>=nV)
		//mexPrintf("Warning : wrong index\n");
		  mexErrMsgTxt("wrong index");
		sfaces->InsertCellPoint(vtkIdType(idx));
	 }
  }
  
  // assign the pieces to the vtkPolyData.
  surf->SetPoints(sverts);
  surf->SetPolys(sfaces);
  sverts->Delete();
  sfaces->Delete();

  if(nC>0){
	 surf->GetCellData()->SetScalars(dcolarr);
  }

  // now render
  vtkDataSetMapper::SetResolveCoincidentTopologyToPolygonOffset();
  vtkPolyDataMapper *surfMapper = vtkPolyDataMapper::New();
  vtkActor *surfActor = vtkActor::New();
  vtkRenderer *aRenderer = vtkRenderer::New();
  vtkRenderWindow *renWin = vtkRenderWindow::New();
  vtkRenderWindowInteractor *iren = vtkRenderWindowInteractor::New();
  
  surfMapper->SetInput(surf);
  //surfMapper->ScalarVisibilityOff();
  if(nC>0){
	 surfMapper->ScalarVisibilityOn();
	 surfMapper->SetScalarRange(0,1);  
  }

  surfActor->SetMapper(surfMapper);
  surfActor->GetProperty()->SetAmbient(0.1);
  surfActor->GetProperty()->SetDiffuse(0.3);
  surfActor->GetProperty()->SetSpecular(1.0);
  surfActor->GetProperty()->SetSpecularPower(30.0);
  
  aRenderer->AddActor(surfActor);
  aRenderer->SetBackground(0.2,0.2,0.2);
  //needed after camera moves
  //aRenderer->ResetCameraClippingRange ();
  
  iren->SetRenderWindow(renWin);
  
  renWin->AddRenderer(aRenderer);
  renWin->SetSize(500,500);
  renWin->Render();
  
  vtkInteractorStyleTrackballCamera *style = 
 	 vtkInteractorStyleTrackballCamera::New();
  iren->SetInteractorStyle(style);

  // Start interactive rendering
  iren->Start();

  // clean up
  surfMapper->Delete();
  surfActor->Delete();
  surf->Delete();
  aRenderer->Delete();
  renWin->Delete();
  iren->Delete();
  style->Delete();

}

Compile it under matlab with:


> mex -I<includesToVtkHeaders> fileToCompile.cpp -L<libDir> -lvtkLibStuff

Under linux this is normal compiling stuff, provide includes and linking directives, see GNU GCC documentation. Under Windows this is more trouble. First off, you need a C++ compiler. I couldnt get the Matlab C compiler to work so I used the well known MinGW (http://www.mingw.org/). Install, learn how to use it. Download CMake and VTK sources and compile VTK yourself (version 5.0.0 compiled silently). Then you need something to compile our VTK mex example - the Matlab C compiler didnt work out. I used gnumex (http://gnumex.sourceforge.net/) - a way to use Mingw with Matlab. Install and follow documentation therein. I eventually had to change the mexopts to use g++ instead of gcc, otherwise the C++ standard stuff (eg. cout etc.) was not available. Also, beware of spaces in filenames everywhere. Avoid wherever possible, otherwise use 'quotes'. Under Windows I compiled VTK with static libs and could find no way of using -L/-l directives. If you find out let me know. I ended up doing it explicitely:



>> mex -ID:\MyProjects\VTK-5.0\include\vtk-5.0 vtkPolyDataRenderer.cxx D:\MyProjects\VTK-5.0\lib\libvtkRendering.a D:\MyProjects\VTK-5.0\lib\libvtkIO.a D:\MyProjects\VTK-5.0\lib\libvtkGraphics.a D:\MyProjects\VTK-5.0\lib\libvtkImaging.a D:\MyProjects\VTK-5.0\lib\libvtkftgl.a D:\MyProjects\VTK-5.0\lib\libvtkfreetype.a C:\mingw\lib\libopengl32.a D:\MyProjects\VTK-5.0\lib\libvtkFiltering.a D:\MyProjects\VTK-5.0\lib\libvtkCommon.a D:\MyProjects\VTK-5.0\lib\libvtksys.a D:\MyProjects\VTK-5.0\lib\libvtkDICOMParser.a D:\MyProjects\VTK-5.0\lib\libvtkpng.a D:\MyProjects\VTK-5.0\lib\libvtktiff.a D:\MyProjects\VTK-5.0\lib\libvtkzlib.a D:\MyProjects\VTK-5.0\lib\libvtkjpeg.a D:\MyProjects\VTK-5.0\lib\libvtkexpat.a C:\mingw\lib\libvfw32.a D:\MyProjects\VTK-5.0\lib\libvtkMPEG2Encode.a C:\mingw\lib\libgdi32.a

Change paths where appropriate, think of smarter syntax (get -L -l stuff to work or modify your mexopts.bat) Refer to mex documentation for more information.

Problems



[x y z v] = flow;
q = z./x.*y.^3;
mesh=isosurface(x, y, z, q, -.08, v);
[N,M]=size(mesh.faces);
scalars=[0:1:N-1]'/(N-1);
vtkPolyDataRenderer(mesh.vertices,mesh.faces,scalars);