Volume rendering - Fire: Difference between revisions

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Note: Currently (3.6.2 and 3.8.0), volume rendering only works on one block at a time.  Thus, before volume rendering multiple blocks, run the "Merge Block" filter.  This should be fixed in a future version of ParaView.
Note: Currently (3.6.2 and 3.8.0), volume rendering only works on one block at a time.  Thus, before volume rendering multiple blocks, run the "Merge Block" filter.  This should be fixed in a future version of ParaView.
Note: Hitting the <CR> key will close this window, which is not expected behavior.


*Start ParaView
*Start ParaView
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*Edit Color Map
*Edit Color Map
*Choose Preset.  Choose Black-Body Radiation.  OK.
*Choose Preset.  Choose Black-Body Radiation.  OK.
*Add a point on the color scale in the orange area, and another at the top of the black.  See the Color Scale Editor below.
**You can create a point on the color scale by clicking in the window.
**You can select a point on the color scale by clicking on it.
**You can move between points using the Tab and <SHFT>-Tab keys.
**You can delete points using the delete key.





Revision as of 17:49, 23 February 2010

Introduction

Fire is visualized using ParaView's volume rendering functionality. Unfortunately fire simulations are extremely large. Fortunately, we can use disk_out_ref.exo as a substitute dataset.

Note: Volume rendering is very resource intensive. It is possible to display a dataset using surface that chokes using Volume Rendering. The solution is to grab more nodes of your cluster (thus picking up more memory).

Note: Currently (3.6.2 and 3.8.0), volume rendering only works on one block at a time. Thus, before volume rendering multiple blocks, run the "Merge Block" filter. This should be fixed in a future version of ParaView.

Note: Hitting the <CR> key will close this window, which is not expected behavior.

  • Start ParaView
  • Open disk_out_ref.exo. Select all variables. Apply.
  • Color by temperature.
  • Representation by Volume Rendering.

Since this tutorial is for rendering fire, we need to make disk_out_ref.exo look like fire.

  • Edit Color Map
  • Choose Preset. Choose Black-Body Radiation. OK.
  • Add a point on the color scale in the orange area, and another at the top of the black. See the Color Scale Editor below.
    • You can create a point on the color scale by clicking in the window.
    • You can select a point on the color scale by clicking on it.
    • You can move between points using the Tab and <SHFT>-Tab keys.
    • You can delete points using the delete key.








Acknowledgements

Sandia is a multiprogram laboratory operated by Sandia Corporation, a Lockheed Martin Company, for the United States Department of Energy’s National Nuclear Security Administration under contract DE-AC04-94AL85000.