[ITK] [ITK-users] Fwd: itk vector Image pixel value

Timothee Evain tevain at telecom-paristech.fr
Thu Sep 24 11:21:09 EDT 2015


Well I'm no specialist in registration, but from what I see with your example and with http://www.itk.org/Doxygen/html/classitk_1_1WarpImageFilter.html , it seems that the vector pixel type is here to define an displacement field. Since the doc indicates that each vector represent the distance between a point in the input space and a point in the output space, and that the vectors have to be of N elements where N is the dimension of input image, I guess it maps the distance on each dimension.
So basically if you map 3D data, your displacement field will have vector with 3 components corresponding to X,Y and Z displacement.

Tim

----- Mail original -----
De: "stefano serviddio" <s.serviddio at gmail.com>
À: insight-users at itk.org
Envoyé: Jeudi 24 Septembre 2015 14:46:25
Objet: [ITK] [ITK-users] Fwd:   itk vector Image pixel value


---------- Forwarded message ---------- 
From: stefano serviddio < s.serviddio at gmail.com > 
Date: 2015-09-24 14:46 GMT+02:00 
Subject: Re: [ITK] [ITK-users] itk vector Image pixel value 
To: Timothee Evain < tevain at telecom-paristech.fr > 


Hi Tim, 
First of all thank you for you time, 
Secondly I try to execute a deformation registration between PET and TC image. 
I have seen DeformableRegistration2.cxx where Warp Filter execute a particular trasnformation that modifie the space of movingImage. 
In this case what is the role of vector pixel type??? 


#include " itkDemonsRegistrationFilter.h " 
#include " itkHistogramMatchingImageFilter.h " 
#include " itkCastImageFilter.h " 
#include " itkWarpImageFilter.h " 


int main( int argc, char *argv[] ) 
{ 
if ( argc < 4 ) 
{ 
std::cerr << "Missing Parameters " << std::endl; 
std::cerr << "Usage: " << argv[0]; 
std::cerr << " fixedImageFile movingImageFile " ; 
std::cerr << " outputImageFile " << std::endl; 
std::cerr << " [outputDisplacementFieldFile] " << std::endl; 
return EXIT_FAILURE; 
} 
// Software Guide : BeginLatex 
// 
// Second, we declare the types of the images. 
// 
// Software Guide : EndLatex 
// Software Guide : BeginCodeSnippet 
const unsigned int Dimension = 2; 
typedef unsigned short PixelType; 
typedef itk::Image< PixelType, Dimension > FixedImageType; 
typedef itk::Image< PixelType, Dimension > MovingImageType; 
// Software Guide : EndCodeSnippet 
// Set up the file readers 
typedef itk::ImageFileReader< FixedImageType > FixedImageReaderType; 
typedef itk::ImageFileReader< MovingImageType > MovingImageReaderType; 
FixedImageReaderType::Pointer fixedImageReader = FixedImageReaderType::New(); 
MovingImageReaderType::Pointer movingImageReader = MovingImageReaderType::New(); 
fixedImageReader->SetFileName( argv[1] ); 
movingImageReader->SetFileName( argv[2] ); 
// Software Guide : BeginLatex 
// 
// Image file readers are set up in a similar fashion to previous examples. 
// To support the re-mapping of the moving image intensity, we declare an 
// internal image type with a floating point pixel type and cast the input 
// images to the internal image type. 
// 
// Software Guide : EndLatex 
// Software Guide : BeginCodeSnippet 
typedef float InternalPixelType; 
typedef itk::Image< InternalPixelType, Dimension > InternalImageType; 
typedef itk::CastImageFilter < FixedImageType, 
InternalImageType > FixedImageCasterType; 
typedef itk::CastImageFilter < MovingImageType, 
InternalImageType > MovingImageCasterType; 
FixedImageCasterType::Pointer fixedImageCaster = FixedImageCasterType::New(); 
MovingImageCasterType::Pointer movingImageCaster 
= MovingImageCasterType::New(); 
fixedImageCaster->SetInput( fixedImageReader->GetOutput() ); 
movingImageCaster->SetInput( movingImageReader->GetOutput() ); 
// Software Guide : EndCodeSnippet 
// Software Guide : BeginLatex 
// 
// The demons algorithm relies on the assumption that pixels representing the 
// same homologous point on an object have the same intensity on both the 
// fixed and moving images to be registered. In this example, we will 
// preprocess the moving image to match the intensity between the images 
// using the \doxygen{HistogramMatchingImageFilter}. 
// 
// \index{itk::HistogramMatchingImageFilter} 
// 
// The basic idea is to match the histograms of the two images at a 
// user-specified number of quantile values. For robustness, the histograms 
// are matched so that the background pixels are excluded from both 
// histograms. For MR images, a simple procedure is to exclude all gray 
// values that are smaller than the mean gray value of the image. 
// 
// Software Guide : EndLatex 
// Software Guide : BeginCodeSnippet 
typedef itk::HistogramMatchingImageFilter < 
InternalImageType, 
InternalImageType > MatchingFilterType; 
MatchingFilterType::Pointer matcher = MatchingFilterType::New(); 
// Software Guide : EndCodeSnippet 
// Software Guide : BeginLatex 
// 
// For this example, we set the moving image as the source or input image and 
// the fixed image as the reference image. 
// 
// \index{itk::HistogramMatchingImageFilter!SetInput()} 
// \index{itk::HistogramMatchingImageFilter!SetSourceImage()} 
// \index{itk::HistogramMatchingImageFilter!SetReferenceImage()} 
// 
// Software Guide : EndLatex 
// Software Guide : BeginCodeSnippet 
matcher->SetInput( movingImageCaster->GetOutput() ); 
matcher->SetReferenceImage( fixedImageCaster->GetOutput() ); 
// Software Guide : EndCodeSnippet 
// Software Guide : BeginLatex 
// 
// We then select the number of bins to represent the histograms and the 
// number of points or quantile values where the histogram is to be 
// matched. 
// 
// \index{itk::HistogramMatchingImageFilter!SetNumberOfHistogramLevels()} 
// \index{itk::HistogramMatchingImageFilter!SetNumberOfMatchPoints()} 
// 
// Software Guide : EndLatex 
// Software Guide : BeginCodeSnippet 
matcher->SetNumberOfHistogramLevels( 1024 ); 
matcher->SetNumberOfMatchPoints( 7 ); 
// Software Guide : EndCodeSnippet 
// Software Guide : BeginLatex 
// 
// Simple background extraction is done by thresholding at the mean 
// intensity. 
// 
// \index{itk::HistogramMatchingImageFilter!ThresholdAtMeanIntensityOn()} 
// 
// Software Guide : EndLatex 
// Software Guide : BeginCodeSnippet 
matcher->ThresholdAtMeanIntensityOn(); 
// Software Guide : EndCodeSnippet 
// Software Guide : BeginLatex 
// 
// In the \doxygen{DemonsRegistrationFilter}, the deformation field is 
// represented as an image whose pixels are floating point vectors. 
// 
// \index{itk::DemonsRegistrationFilter} 
// 
// Software Guide : EndLatex 
// Software Guide : BeginCodeSnippet 
typedef itk::Vector< float, Dimension > VectorPixelType; 
typedef itk::Image< VectorPixelType, Dimension > DisplacementFieldType; 
typedef itk::DemonsRegistrationFilter < 
InternalImageType, 
InternalImageType, 
DisplacementFieldType> RegistrationFilterType; 
RegistrationFilterType::Pointer filter = RegistrationFilterType::New(); 
// Software Guide : EndCodeSnippet 
// Software Guide : BeginLatex 
// 
// The input fixed image is simply the output of the fixed image casting 
// filter. The input moving image is the output of the histogram matching 
// filter. 
// 
// \index{itk::DemonsRegistrationFilter!SetFixedImage()} 
// \index{itk::DemonsRegistrationFilter!SetMovingImage()} 
// 
// Software Guide : EndLatex 
// Software Guide : BeginCodeSnippet 
filter->SetFixedImage( fixedImageCaster->GetOutput() ); 
filter->SetMovingImage( matcher->GetOutput() ); 
// Software Guide : EndCodeSnippet 
// Software Guide : BeginLatex 
// 
// The demons registration filter has two parameters: the number of 
// iterations to be performed and the standard deviation of the Gaussian 
// smoothing kernel to be applied to the deformation field after each 
// iteration. 
// \index{itk::DemonsRegistrationFilter!SetNumberOfIterations()} 
// \index{itk::DemonsRegistrationFilter!SetStandardDeviations()} 
// 
// Software Guide : EndLatex 
// Software Guide : BeginCodeSnippet 
filter->SetNumberOfIterations( 50 ); 
filter->SetStandardDeviations( 1.0 ); 
// Software Guide : EndCodeSnippet 
// Software Guide : BeginLatex 
// 
// The registration algorithm is triggered by updating the filter. The 
// filter output is the computed deformation field. 
// 
// Software Guide : EndLatex 
// Software Guide : BeginCodeSnippet 
filter->Update(); 
// Software Guide : EndCodeSnippet 
// Software Guide : BeginLatex 
// 
// The \doxygen{WarpImageFilter} can be used to warp the moving image with 
// the output deformation field. Like the \doxygen{ResampleImageFilter}, 
// the WarpImageFilter requires the specification of the input image to be 
// resampled, an input image interpolator, and the output image spacing and 
// origin. 
// 
// \index{itk::WarpImageFilter} 
// \index{itk::WarpImageFilter!SetInput()} 
// \index{itk::WarpImageFilter!SetInterpolator()} 
// \index{itk::WarpImageFilter!SetOutputSpacing()} 
// \index{itk::WarpImageFilter!SetOutputOrigin()} 
// 
// Software Guide : EndLatex 
// Software Guide : BeginCodeSnippet 
typedef itk::WarpImageFilter < 
MovingImageType, 
MovingImageType, 
DisplacementFieldType > WarperType; 
typedef itk::LinearInterpolateImageFunction < 
MovingImageType, 
double > InterpolatorType; 
WarperType::Pointer warper = WarperType::New(); 
InterpolatorType::Pointer interpolator = InterpolatorType::New(); 
FixedImageType::Pointer fixedImage = fixedImageReader->GetOutput(); 
warper->SetInput( movingImageReader->GetOutput() ); 
warper->SetInterpolator( interpolator ); 
warper->SetOutputSpacing( fixedImage->GetSpacing() ); 
warper->SetOutputOrigin( fixedImage->GetOrigin() ); 
warper->SetOutputDirection( fixedImage->GetDirection() ); 
// Software Guide : EndCodeSnippet 
// Software Guide : BeginLatex 
// 
// Unlike the ResampleImageFilter, the WarpImageFilter 
// warps or transform the input image with respect to the deformation field 
// represented by an image of vectors. The resulting warped or resampled 
// image is written to file as per previous examples. 
// 
// \index{itk::WarpImageFilter!SetDisplacementField()} 
// 
// Software Guide : EndLatex 
// Software Guide : BeginCodeSnippet 
warper->SetDisplacementField( filter->GetOutput() ); 
// Software Guide : EndCodeSnippet 
// Write warped image out to file 
typedef unsigned char OutputPixelType; 
typedef itk::Image< OutputPixelType, Dimension > OutputImageType; 
typedef itk::CastImageFilter < 
MovingImageType, 
OutputImageType > CastFilterType; 
typedef itk::ImageFileWriter< OutputImageType > WriterType; 
WriterType::Pointer writer = WriterType::New(); 
CastFilterType::Pointer caster = CastFilterType::New(); 
writer->SetFileName( argv[3] ); 
caster->SetInput( warper->GetOutput() ); 
writer->SetInput( caster->GetOutput() ); 
writer->Update(); 
} 

2015-09-24 14:12 GMT+02:00 Timothee Evain < tevain at telecom-paristech.fr > : 


Hello Stefano 

In this case, each pixel have multiples values, not only one, so to represent this, each pixel have for value a vector with multiples components. 
Each component of the vector is an individual value. 

Maybe an example is easier to understand. Think of a RGB image. You have three colors to represent, namely Red/Green/Blue. 
You could represent it with 3 differents images, each with the value of Red, Green or Blue channel, or you could do it with only one image, where each pixel contain a vector. In this vector you will set the value of the Red/Green/Blue channel for the pixel. So you will have the "Red" component, the "Green" one, and the "Blue" at last. 

A vector image is just the generalization of this. 

HTH 

Tim 

----- Mail original ----- 
De: "stefano serviddio" < s.serviddio at gmail.com > 
À: insight-users at itk.org 
Envoyé: Jeudi 24 Septembre 2015 13:36:27 
Objet: [ITK] [ITK-users] itk vector Image pixel value 

I have found this itk vector image example, I don't understand the meaning of each component of Vector Pixel type. 
For example the code line pixelValue[0] = 1.345; component X refers to a grayscale value or distance from next pixel inside the matrix of Image??? 


#include "itkVector.h" 
// Software Guide : EndCodeSnippet 
#include "itkImage.h" 
int main(int, char *[]) 
{ 
// Software Guide : BeginLatex 
// 
// The Vector class is templated over the type used to represent 
// the coordinate in space and over the dimension of the space. In this example, 
// we want the vector dimension to match the image dimension, but this is by 
// no means a requirement. We could have defined a four-dimensional image 
// with three-dimensional vectors as pixels. 
// 
// \index{itk::Vector!Instantiation} 
// \index{itk::Vector!itk::Image} 
// \index{itk::Image!Vector pixel} 
// 
// Software Guide : EndLatex 
// Software Guide : BeginCodeSnippet 
typedef itk::Vector< float, 3 > PixelType; 
typedef itk::Image< PixelType, 3 > ImageType; 
// Software Guide : EndCodeSnippet 
// Then the image object can be created 
ImageType::Pointer image = ImageType::New(); 
// The image region should be initialized 
const ImageType::IndexType start = {{0,0,0}}; //First index at {X,Y,Z} 
const ImageType::SizeType size = {{200,200,200}}; //Size of {X,Y,Z} 
ImageType::RegionType region; 
region.SetSize( size ); 
region.SetIndex( start ); 
// Pixel data is allocated 
image->SetRegions( region ); 
image->Allocate(); 
// The image buffer is initialized to a particular value 
ImageType::PixelType initialValue; 
// A vector can initialize all its components to the 
// same value by using the Fill() method. 
initialValue.Fill( 0.0 ); 
// Now the image buffer can be initialized with this 
// vector value. 
image->FillBuffer( initialValue ); 
const ImageType::IndexType pixelIndex = {{27,29,37}}; //Position {X,Y,Z} 
// Software Guide : BeginLatex 
// 
// The Vector class inherits the operator \code{[]} from the 
// \doxygen{FixedArray} class. This makes it possible to access the 
// Vector's components using index notation. 
// 
// Software Guide : EndLatex 
// Software Guide : BeginCodeSnippet 
ImageType::PixelType pixelValue; 
pixelValue[0] = 1.345; // x component 
pixelValue[1] = 6.841; // y component 
pixelValue[2] = 3.295; // x component 
// Software Guide : EndCodeSnippet 
// Software Guide : BeginLatex 
// 
// We can now store this vector in one of the image pixels by defining an 
// index and invoking the \code{SetPixel()} method. 
// 
// Software Guide : EndLatex 
// Software Guide : BeginCodeSnippet 
image->SetPixel( pixelIndex, pixelValue ); 
// Software Guide : EndCodeSnippet 
// The GetPixel method can also be used to read Vectors 
// pixels from the image 
ImageType::PixelType value = image->GetPixel( pixelIndex ); 
std::cout << value << std::endl; 
// Lets repeat that both \code{SetPixel()} and \code{GetPixel()} are 
// inefficient and should only be used for debugging purposes or for 
// implementing interactions with a graphical user interface such as 
// querying pixel value by clicking with the mouse. 
return EXIT_SUCCESS; 
} 

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