[Insight-users] DeformableSurface3D coordinate system
h.huisman@rdiag.azn.nl
h.huisman@rdiag.azn.nl
Fri, 19 Apr 2002 17:37:17 +0200 (CEST)
Hi,
It seems like the Deformable filter is assuming origin=0,0,0 and spacing
1,1,1, because mesh point x,y,z values are cast to integer and directly
used to lookup a potential map pixel. Is that correct? Wouldn't it be much
nicer to have origin and spacing be arbitrary?
Thanks,
Henkjan
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H.J. Huisman, PhD, MSEE E : h.huisman@rdiag.azn.nl
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