[Insight-users] CMAKE command to link Fltk (fluid) in a code
Luis Ibanez
luis.ibanez at kitware.com
Fri Jul 23 14:48:02 EDT 2004
Hi Alexandre,
Thanks for pointing this out.
You are right, the command
ADD_GUI_EXECUTABLE
is actually a macro defined in the top
CMakeLists.txt file of InsightApplications.
It contains extra code for making an executable
work in a Mac (e.g. manage resources...).
If you are not using a Mac, you can simply set
ADD_EXECUTABLE
The
TK_DISABLE_FLTK_GENERATED_WARNINGS
is only intended to suppress a lot of signed/unsigned
warnings generated from FLTK headers. That can also
be removed.
----
About the single file issue...
If you really want to do this manually, what
you want to use is the ADD_CUSTOM_COMMAND().
Define a ADD_CUSTOM_COMMAND() for invoking FLUID
and generating the .cxx file. Then you set the
.cxx file as the only source file in you
ADD_EXECUTABLE command.
For details on this command just type
cmake --help ADD_CUSTOM_COMMAND
CMake has a built-in help for all the commands.
Regards,
Luis
-----------------------------
Alexandre gouaillard wrote:
> thanks luis
>
> Note that from the code you copy/pasted , there is some command not
> understood by my CMAKE 2.0 :
> ADD_GUI_EXECUTABLE, ITK_DISABLE_FLTK_GENERATED_WARNINGS
> I couldn't check if these were valid command of CMAKE 2.0 as only the
> CMAKE 1.8x commands are listed on the CMAKE website (as far as i searched).
>
> well, changing the ADD_GUI_.... to ADD_... worked fine and i just
> commented out the second command.
>
> Then, in my project , there is only the .cxx file made by FLUID and
> nothing else.
> Thus, If i create the project like you recommend one to do it will look
> like that:
>
> ADD_EXECUTABLE(Cylinder CylinderGUI.cxx)
> FLTK_WRAP_UI(Cylinder CylinderGUI.fl)
> TARGET_LINK_LIBRARIES(Cylinder itkCommon fltkdll .........)
>
> In that case, the file CylinderGUI.cxx appears twice in the project and
> the project is not valid.
>
> I know that, acording to the tao of programming, I should have my
> process and my GUI appart from each other,
> and that my actual project doesn't really make sense, but let's say that
> for political reasons (this is not my code)
> I have to do this way ... for now.
>
> Is there a cannonical way to do what I'm trying to do ?
> I m thinking about calling the Fluid executable to build the .cxx file
> prior to the executable declaration ...
> Of course i could make a blank foo.cxx file and add it when declaring
> the project , but that solution would be a little bit too "quick and
> nasty".
>
> alex.
>
>
>
>
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