[Insight-users] Picking a transform - costs
N.E Mackenzie-Mackay
9nem at qlink.queensu.ca
Fri, 5 Mar 2004 14:47:24 -0500
I am currently trying to code 3d registration program that will
register a 2d ultrasound image to a 3 dimensional ct set.
I am going to use metric: mattes mutual information - using a multi
resolution approach
Interpolator: linear
Optimizer: Gradient Decent
The problem is I am confused on what transform I should use. The
example applications tend to use the QuaterionRigidTransform. Coming
from a graphics background I feel more comfortable using
Euler3DTransform but am not sure of the difference in performance cost.
If anyone had some insight into my dilemma I would be grateful. Also
any suggestions about my project in general is welcome.
Thanks,
Neilson