[Insight-users] Euler2dtransform, Fixed Center Affine transform
Rupert Brooks
rbrooks at cyberus.ca
Mon Aug 22 15:25:45 EDT 2005
Hi,
I am using the Euler2Dtransform, and i have noticed that it always rotates
around [0,0]. What i would like it to do is rotate around
a center specified using the SetCenter() function. The Centered Rigid2D
transform is not really what i want, as i dont want to optimize over the
center of rotation.
Note that this behavior is different than the AffineTransform, which
changes accordingly when a center of rotation is specified.
So i was wondering
- is this the intended behavior of the Euler2Dtransform?(IE, if i
implement the center of rotation stuff, should i develop a new class or fix
Euler2D)
- Since the Affine transform supports this, what is the purpose of the
FixedCenterOfRotationAffineTransform?
Thanks
Rupert B.
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Rupert Brooks For every complex question
rbrooks at cyberus.ca there is a simple and wrong solution
www.cyberus.ca/~rbrooks --A. Einstein
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