[Insight-users] How to use itkVersorRigid3DTransform?
Grace Chen
Grace.Chen at swri.ca
Thu Sep 15 11:26:39 EDT 2005
Hi all, Good day!
Can anyone tell me how to convert the transform we get from
itkVersorRigid3DTransform and itkVersorRigid3DTransformOptimizer into matrix
(into the corresponding affine transformation)? Can I use the matrix type
and the offset type provided by itkVersorRigid3DTransform like this:
itkVersorRigid3DTransform::MatrixType matrix =
transform->GetRotationMatrix( );
itkVersorRigid3DTransform::OffsetType offset = transform->GetOffset( );
and the transformation in matrix form is:
[ matrix[0][0] matrix[0][1] matrix[0][2] offset[0]
matrix[1][0] matrix[1][1] matrix[1][2] offset[1]
matrix[2][0] matrix[2][1] matrix[2][2] offset[2]
0 0 0
1 ]
Please help! Thanx!!
Grace
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