[Insight-users] mesh points coordinate transform?
Quan Chen
quanchen at gmail.com
Wed Oct 4 14:04:04 EDT 2006
The Binary3DMeshSource output mesh points in physical space (considered
origin and pixelsize) in newer versions of ITK. However, I need it in image
space (so the coordinates will be 1, 2, 3, etc). Is there a feature in ITK
to do that transform? I believe the current feature will cause the
deformableMesh3DFilter because that filter assumes the input mesh is in
image space.
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