[Insight-users] FastMarchingImageFilter extremely slow for a 3D image data
nadan zhu
nadan.zhu at gmail.com
Thu Apr 29 21:28:31 EDT 2010
Hi,
In your program, you just comment
fastMarching->SetInput(image);
it will works since you have set the constant speed.
The input image is speed image for fast marching filter, if you want use it,
you should initialize it.
hope it helps
nadan
On Fri, Apr 30, 2010 at 8:23 AM, Haiyong Xu <haiyeong at gmail.com> wrote:
> Hi List,
>
> I tried to use FastMarchingImageFilter with a constant speed to
> generate initial levelsets. It works very well in 2D but very slow in
> 3D. For a relative small 3D image data (60x60x60), I run the program
> for 3~5 minutes and there is no result. Is that intrinsic property of
> FastMarchingImageFilter or my mistake in programing?
>
> Below is a test program:
>
> int main( int argc, char *argv[] )
> {
> typedef itk::Image<float, 3> ImageType;
>
> // set up input image
> ImageType::Pointer image = ImageType::New();
> ImageType::RegionType region;
> ImageType::IndexType index;
> index[0] = index[1] = index[2] = 0;
> ImageType::SizeType size;
> size[0] = 60; size[1] = 60; size[2] = 60;
> region.SetIndex(index);
> region.SetSize(size);
> image->SetRegions(region);
> image->Allocate();
>
> // create filter and set initial point
> typedef itk::FastMarchingImageFilter< ImageType, ImageType >
> FastMarchingFilterType;
> FastMarchingFilterType::Pointer fastMarching =
> FastMarchingFilterType::New();
>
> ImageType::IndexType seedPosition;
> seedPosition[0] = 30; seedPosition[1] = 30; seedPosition[2] = 30;
>
> typedef FastMarchingFilterType::NodeContainer NodeContainer;
> NodeContainer::Pointer seeds = NodeContainer::New();
>
> FastMarchingFilterType::NodeType node;
> node.SetValue( 0 );
> node.SetIndex( seedPosition );
> seeds->Initialize();
> seeds->InsertElement( 0, node );
>
> fastMarching->SetInput(image);
> fastMarching->SetOutputSize(size);
> fastMarching->SetTrialPoints( seeds );
> fastMarching->SetSpeedConstant(1.0);
> //fastMarching->SetStoppingValue(10);
>
> fastMarching->Update();
>
> return 0;
> }
>
>
> The program was built upon ITK 3.16 and run on Windows XP.
>
> Thanks for help.
>
> --Haiyong
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