[Insight-users] Interpolation and centered pixel coordinates

Luis Ibanez luis.ibanez at kitware.com
Sun Jun 20 09:59:13 EDT 2010


Hi Dženan

You may want to report this problem to
the OpenSceneGraph developers as well.

There might be a more stable way of computing
the Cos(angle) between two vectors.


      Regards,


               Luis


------------------------------------------------------
2010/6/17 Dženan Zukić <dzenanz at gmail.com>

> Hi Luis,
>
> vec1 and vec2 are osg::Vec3f classes from openscenegraph.org. And it
> occurs rarely, maybe once every few million executions.
>
> Regards,
> Dženan
>
> 2010/6/17 Luis Ibanez <luis.ibanez at kitware.com>
>
> Hi Dženan,
>>
>> Thanks for sharing your findings.
>>
>> This is quite interesting.
>>
>> Did you log a bug entry for this problem ?
>>
>> I'm trying to find the exact place with this
>> conversion of:
>>
>>
>> double cosFi=vec1*vec2/(vec1.length()*vec2.length());
>>
>> Is this something that you found in ITK ?
>> or is this part or your application's code ?
>>
>>
>>    Please let us know,
>>
>>
>>            Thanks
>>
>>
>>                 Luis
>>
>>
>> ------------------------------------------------------
>> 2010/6/16 Dženan Zukić <dzenanz at gmail.com>
>>
>> Hi Luis,
>>>
>>> I found out what the problem is.
>>>
>>> The way I call evaluate is OK:
>>>
>>> image->TransformPointFromPhysicalToContinouosIndex(p, ind, ok);
>>> if (ok)
>>>   pixel=interpolator->EvaluateAtContinuousIndex(ind);
>>>
>>> but my original point p had NaN values in it, which were caused by code
>>> which looked something like this:
>>>
>>> double cosFi=vec1*vec2/(vec1.length()*vec2.length());
>>> //cosine of angle between vectors
>>> p+=acos(cosFi)*...;
>>>
>>> Due to numerical round-off errors it would rarely occur that cosFi>1
>>> (something like 1.00000002534), and acos would produce NaN, which would then
>>> propagate all the way to poor interpolator which would then complain.
>>> Shortly after starting to use interpolator I also started using different
>>> sort of input files, which made my program do much more iterations of the
>>> above numerically unstable vector code and made manifestations of that
>>> problem more often.
>>>
>>> Since the problem was manifesting itself in interpolator, and just before
>>> calling interpolator I was getting its input data from
>>> TransformPhysicalPointToContinuousIndex, and code for this transformation is
>>> very convoluted, I suspected it might be wrong and I had to ask.
>>>
>>> I am also quite busy these last few weeks (I barely managed to find time
>>> to fix that bug which I adopted :D), so I soon forgot I asked this question,
>>> and of course didn't write that I found out the problem (which was quite
>>> far, in calculation of normals and curvatures of the mesh).
>>>
>>> Thanks for the answer,
>>> Dženan
>>>
>>> 2010/6/16 Luis Ibanez <luis.ibanez at kitware.com>
>>>
>>>
>>>> Dženan,
>>>>
>>>> We did quite a heavy testing when we fixed
>>>> the problem of centered pixel coordinates.
>>>>
>>>> The Dashboard was green when we released
>>>> ITK 3.18, which give us some confidence on
>>>> the correctness of the code.
>>>>
>>>> --
>>>>
>>>> Please note that it is your responsibility to call
>>>>
>>>>      interpolator->IsInsideBuffer( point )
>>>>
>>>> before you call
>>>>
>>>>      interpolator->Evaluate( point );
>>>>
>>>>
>>>> That is, your code should take the form:
>>>>
>>>>
>>>>    if(    interpolator->IsInsideBuffer( p1 ) )
>>>>       {
>>>>       p2 = interpolator->Evaluate( p1 );
>>>>       }
>>>>
>>>>
>>>> --
>>>>
>>>> If you still find run-time errors, please
>>>> post to the list a minimal code example
>>>> that displays the problem.
>>>>
>>>>
>>>>     Thanks
>>>>
>>>>
>>>>         Luis
>>>>
>>>>
>>>> ----------------------------------------------------------
>>>> 2010/6/11 Dženan Zukić <dzenanz at gmail.com>
>>>>
>>>>> Hi everyone,
>>>>>
>>>>> I am running into some crashes in
>>>>> \InsightToolkit-3.18.0\Code\Common\itkLinearInterpolateImageFunction.txx
>>>>> (line 150), and I wonder could it be due to recent move to consistent use of
>>>>> centered pixels (physical coordinates going from -spacing/2 to
>>>>> (n-1)*spacing+spacing/2, instead of 0 to n*spacing). Did anyone have
>>>>> encounters with similar problems? More specifically, does
>>>>> TransformPhysicalPointToContinuousIndex in
>>>>> \InsightToolkit-3.18.0\Code\Common\itkImageBase.h honor the centered pixel
>>>>> coordinates?
>>>>>
>>>>> Regards,
>>>>> Dženan
>>>>>
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>>
>
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