[Insight-users] ShapedNeighborhoodIterator SetNeighborhood
David Doria
daviddoria at gmail.com
Tue Apr 19 11:16:25 EDT 2011
On Tue, Apr 19, 2011 at 11:07 AM, Neil Panjwani <paniwani at gmail.com> wrote:
> I'm not familiar with ShapedNeighborhood but I know you can just use a
> regular NeighborhoodIterator and set the radius as follows to generate a 2D
> box:
> radius[0] = 3;
> radius[1] = 3;
> radius[2] = 0;
> - Neil
Thanks Neil. Yes, but I was looking to use more complicated things
(Ball structuring element, etc).
David
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