[Insight-users] itkTriangleMeshToBinaryImageFilter support for partial overlap?

Dženan Zukić dzenanz at gmail.com
Tue Aug 16 09:02:10 EDT 2011


This is the minimized version of the problem.
.cpp is the code. Rendering is combination of the tetrahedron and this
image<http://www.cg.informatik.uni-siegen.de/People/Zukic/data/Downloads/DzZ_T1.zip>
.

Slice expected shows in white what is voxelized as the inside, while I have
manually added yellow based on what should be also voxelized as the inside
(approximate guess, judging from the rendering).

And this was just the experimentation. It occurred in my main project, same
image and this mesh<http://www.cg.informatik.uni-siegen.de/People/Zukic/data/Downloads/DzZ_T1_v1.obj>.
The resulting voxelized mask looks normal for all slices except the last one
(11). The mask slices are attached too.

Regards,
Dženan

2011/8/16 Dan Mueller <dan.muel at gmail.com>

> Hi Dženan,
>
> Can you provide some more details? I don't understand what you are
> meaning... Perhaps some screen shots or source code so that we can
> reproduce? (If the screen shots are too large, the mailing list will
> reject them, so you'll need to host them at some other location).
>
> Cheers, Dan
>
> 2011/8/16 Dženan Zukić <dzenanz at gmail.com>:
> > Hi everyone,
> > is itkTriangleMeshToBinaryImageFilter supposed to work correctly with
> only
> > partial overlap between the triangle mesh and the image? If yes, then I
> have
> > discovered a bug in it.
> > Regards,
> > Dženan
>
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