[Insight-users] How to show dicoms with vtk (ImageToVTKImageFilter)
soheilghafurian
soheilghafurian at yahoo.com
Mon Jul 18 11:08:43 EDT 2011
Thank you very much, I tried to use your code, but it seems I'm doing
something wrong here. I get this error at line
color->SetInputConnection(connector->GetOutput());
could you do me a favor and tell me what I'm doing wrong here? the new code
is:
int main()
{
char *fName = fl_file_chooser("Pick the fixed dicom Image", "*.dcm", ".");
if(fName == NULL) return 0;
typedef itk::Image< itk::RGBPixel<unsigned char>, 2> ImageType;
typedef itk::ImageFileReader<ImageType> ReaderType;
typedef itk::ImageToVTKImageFilter<ImageType> ConnectorType;
ReaderType::Pointer reader = ReaderType::New();
ConnectorType::Pointer connector = ConnectorType::New();
reader->SetFileName(fName);
reader->Update();
connector->SetInput(reader->GetOutput());
vtkSmartPointer<vtkLookupTable> table =
vtkSmartPointer<vtkLookupTable>::New();
table->SetRange(-600,900); // image intensity range
table->SetValueRange(0.0, 1.0); // from black to white
table->SetSaturationRange(0.0, 0.0); // no color saturation
table->SetRampToLinear();
table->Build();
// Map the image through the lookup table
vtkSmartPointer<vtkImageMapToColors> color =
vtkSmartPointer<vtkImageMapToColors>::New();
color->SetLookupTable(table);
color->SetInputConnection(connector->GetOutput());
vtkSmartPointer<vtkImageActor> actor =
vtkSmartPointer<vtkImageActor>::New();
actor->SetInput(color->GetOutput());
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
renderer->AddActor(actor);
renderer->ResetCamera();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
vtkSmartPointer<vtkInteractorStyleImage> style =
vtkSmartPointer<vtkInteractorStyleImage>::New();
renderWindowInteractor->SetInteractorStyle(style);
renderWindowInteractor->SetRenderWindow(renderWindow);
renderWindowInteractor->Initialize();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
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