[Insight-users] 3D image iterator problem

Cagatay Bilgin bilgincc at gmail.com
Tue Jun 5 13:42:41 EDT 2012


This is the only part of your code
that will make the image brighter
than it is.

 else if (in.Get()<50)
               {
                       out.Set(50);
               }

I am assuming that you are expecting
to see an increase here. This is not
unexpected increase in brightness :)

Let us know,
Cagatay

On Tue, Jun 5, 2012 at 10:28 AM, alaamegawer <alaamegawer at yahoo.com> wrote:

>
> Hi All
>
> No my viewer doesn't rescale it .
>
>
>
> alaamegawer wrote:
> >
> > Hi All
> >
> > i wanna iterate over 3D image and during that check for some value i want
> > to change. but unfortunately
> > i had unexpected result my image property is
> > size 512*512*148
> > pixel size  2 byte
> >
> > my code is :
> >
> > const char * inputFilename  =
> > "C:/Users/Administrator/Desktop/Data/CT/ImageSet_4.mha";
> >       ReaderType::Pointer reader= ReaderType::New();
> >       reader->SetFileName( inputFilename);
> >       reader->Update();
> >
> >       imageWriter::Pointer writer = imageWriter::New();
> >
> >
> writer->SetFileName("C:/Users/Administrator/Desktop/Data/CT/55.mha");
> >
> >
> >       InputImageType::Pointer image = reader->GetOutput();
> >       ConstIteratorType in( image, image->GetRequestedRegion() );
> >       IteratorType out( image, image->GetRequestedRegion() );
> >
> >       for ( in.GoToBegin(), out.GoToBegin(); !in.IsAtEnd(); ++in, ++out )
> >       {
> >               if (in.Get() >1100)
> >               {
> >                       out.Set(100 );
> >               }
> >
> >               else if (in.Get()<50)
> >               {
> >                       out.Set(50);
> >               }
> >               else
> >                               out.Set(in.Get());
> >       }
> >
> >       writer->SetInput(image);
> >       writer->Update();
> >
>
> --
> View this message in context:
> http://old.nabble.com/3D-image-iterator-problem-tp33963588p33965447.html
> Sent from the ITK - Users mailing list archive at Nabble.com.
>
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