[Insight-users] How to pass argument in InsightApplication in order to see the application result

soul86 koumassis at yahoo.fr
Fri Jun 15 16:27:24 EDT 2012


Hi everybody.
i'm new ITK user.I take the exixtance of the toolkit two weeks ago.hav
alredy dowload and install  the ITK, VTK,InsightApplications via visual
studio 9 and all the process hav been buitt succefully. Now i want to run
one of the insightapplications in order see resuts,but i don't know how to
pass the argument witch  the code require in visual studio. If we consider
the example bellow .As it's indicate in the comment , the code require seed
points and the original image as inputs : My question is how and where  and
what do i need to put this arguments( seed and original image) in the code
in order to display the result (I use Visual studio 9) ??? any explanation
of this code is welcome. 
Please I need help in emergency . Thanks and sorry for the mistakes (cause
i'm french).




/* This module encapsulates the full preprocessing required for
   applying the Watershed image filter for segmenting the 
   volume.  It requires seed points and the original image as inputs. */


#include "vvITKWatershedModule.txx"


template <class InputPixelType>
class WatershedModuleRunner
  {
  public:
      typedef VolView::PlugIn::WatershedModule< InputPixelType >  
ModuleType;

  public:
    WatershedModuleRunner() {}
    void Execute( vtkVVPluginInfo *info, vtkVVProcessDataStruct *pds )
    {
      const float sigma          = atof( info->GetGUIProperty(info, 0,
VVP_GUI_VALUE ));
      const float threshold      = atof( info->GetGUIProperty(info, 1,
VVP_GUI_VALUE ));
      const float waterLevel     = atof( info->GetGUIProperty(info, 2,
VVP_GUI_VALUE ));

      const unsigned int numberOfSeeds = info->NumberOfMarkers;

      ModuleType  module;
      module.SetPluginInfo( info );
      module.SetUpdateMessage("Computing Watershed Module...");
      module.SetSigma( sigma );
      module.SetThreshold( threshold );
      module.SetWaterLevel( waterLevel ); 
      itk::Index<3> seedPosition;
      for(unsigned int i=0; i< numberOfSeeds; i++)
        {
        VolView::PlugIn::FilterModuleBase::Convert3DMarkerToIndex( info, i,
seedPosition );
        module.AddSeed( seedPosition );
        }
      // Execute the filter
      module.ProcessData( pds  );
    }
  };



static int ProcessData(void *inf, vtkVVProcessDataStruct *pds)
{

  vtkVVPluginInfo *info = (vtkVVPluginInfo *)inf;

  if( info->InputVolumeNumberOfComponents != 1 )
    {
    info->SetProperty( info, VVP_ERROR, "This filter requires a
single-component data set as input" ); 
    return -1;
    }
  
  if( info->NumberOfMarkers < 1 )
    {
    info->SetProperty( info, VVP_ERROR, "Please select points using the 3D
Markers in the Annotation menu" ); 
    return -1;
    }

  try 
  {
  switch( info->InputVolumeScalarType )
    {
    case VTK_CHAR:
      {
      WatershedModuleRunner<signed char> runner;
      runner.Execute( info, pds );
      break; 
      }
    case VTK_UNSIGNED_CHAR:
      {
      WatershedModuleRunner<unsigned char> runner;
      runner.Execute( info, pds );
      break; 
      }
    case VTK_SHORT:
      {
      WatershedModuleRunner<signed short> runner;
      runner.Execute( info, pds );
      break; 
      }
    case VTK_UNSIGNED_SHORT:
      {
      WatershedModuleRunner<unsigned short> runner;
      runner.Execute( info, pds );
      break; 
      }
    case VTK_INT:
      {
      WatershedModuleRunner<signed int> runner;
      runner.Execute( info, pds );
      break; 
      }
    case VTK_UNSIGNED_INT:
      {
      WatershedModuleRunner<unsigned int> runner;
      runner.Execute( info, pds );
      break; 
      }
    case VTK_LONG:
      {
      WatershedModuleRunner<signed long> runner;
      runner.Execute( info, pds );
      break; 
      }
    case VTK_UNSIGNED_LONG:
      {
      WatershedModuleRunner<unsigned long> runner;
      runner.Execute( info, pds );
      break; 
      }
    case VTK_FLOAT:
      {
      WatershedModuleRunner<float> runner;
      runner.Execute( info, pds );
      break; 
      }
    case VTK_DOUBLE:
      {
      WatershedModuleRunner<double> runner;
      runner.Execute( info, pds );
      break; 
      }
    }
  }
  catch( itk::ExceptionObject & except )
  {
    info->SetProperty( info, VVP_ERROR, except.what() ); 
    return -1;
  }
  return 0;
}



static int UpdateGUI(void *inf)
{
  vtkVVPluginInfo *info = (vtkVVPluginInfo *)inf;

  info->SetGUIProperty(info, 0, VVP_GUI_LABEL, "Sigma for gradient
magnitude.");
  info->SetGUIProperty(info, 0, VVP_GUI_TYPE, VVP_GUI_SCALE);
  info->SetGUIProperty(info, 0, VVP_GUI_DEFAULT, "1.0");
  info->SetGUIProperty(info, 0, VVP_GUI_HELP, "The input image is smoothed
with a Gaussian during the computation of the Gradient Magnitude. This sigma
value should be large enough to attenuate image noise, but not as large as
to prevent the basins from being separated.");
  info->SetGUIProperty(info, 0, VVP_GUI_HINTS , "0.1 10.0 0.1");

  info->SetGUIProperty(info, 1, VVP_GUI_LABEL, "Threshold for minimum
basin.");
  info->SetGUIProperty(info, 1, VVP_GUI_TYPE, VVP_GUI_SCALE);
  info->SetGUIProperty(info, 1, VVP_GUI_DEFAULT, "0.01");
  info->SetGUIProperty(info, 1, VVP_GUI_HELP, "The lowest value of water
level for which basins will be computed. This prevents to spend time in
computing micro basins at the lowest levels.");
  info->SetGUIProperty(info, 1, VVP_GUI_HINTS , "0.001 0.1 0.001");

  info->SetGUIProperty(info, 2, VVP_GUI_LABEL, "Water Level.");
  info->SetGUIProperty(info, 2, VVP_GUI_TYPE, VVP_GUI_SCALE);
  info->SetGUIProperty(info, 2, VVP_GUI_DEFAULT, "0.1");
  info->SetGUIProperty(info, 2, VVP_GUI_HELP, "The level of water at which
the basins will be identified. It is expressed as a fraction of the maximum
possible level.");
  info->SetGUIProperty(info, 2, VVP_GUI_HINTS , "0.01 0.5 0.01");

  info->SetProperty(info, VVP_REQUIRED_Z_OVERLAP, "0");
  
  info->OutputVolumeScalarType = VTK_UNSIGNED_CHAR;
  info->OutputVolumeNumberOfComponents = 1;

  memcpy(info->OutputVolumeDimensions,info->InputVolumeDimensions,
         3*sizeof(int));
  memcpy(info->OutputVolumeSpacing,info->InputVolumeSpacing,
         3*sizeof(float));
  memcpy(info->OutputVolumeOrigin,info->InputVolumeOrigin,
         3*sizeof(float));

  return 1;
}


extern "C" {
  
void VV_PLUGIN_EXPORT vvITKWatershedModuleInit(vtkVVPluginInfo *info)
{
  vvPluginVersionCheck();

  // setup information that never changes
  info->ProcessData = ProcessData;
  info->UpdateGUI   = UpdateGUI;
  info->SetProperty(info, VVP_NAME, "Watershed Module (ITK)");
  info->SetProperty(info, VVP_GROUP, "Segmentation - Level Sets");
  info->SetProperty(info, VVP_TERSE_DOCUMENTATION,
                                    "Watershed Module");
  info->SetProperty(info, VVP_FULL_DOCUMENTATION,
    "This module applies a Watershed method for segmenting a volume. Before
running this filter you must set one 3D marker on the region that you want
to segment. This marker will be used to select the water basin to be
binarized in order to produce the output binary mask at the end of the
processing. All the necessary  preprocessing is packaged in this module.
This makes it a good choice when you are already familiar with the
parameters settings requires for you particular data set. When you are
applying Watershed to a new data set, you may want to rather go step by step
using each one the individual filters.");

  info->SetProperty(info, VVP_SUPPORTS_IN_PLACE_PROCESSING, "0");
  info->SetProperty(info, VVP_SUPPORTS_PROCESSING_PIECES,   "0");
  info->SetProperty(info, VVP_NUMBER_OF_GUI_ITEMS,          "3");
  info->SetProperty(info, VVP_REQUIRED_Z_OVERLAP,           "0");
  info->SetProperty(info, VVP_PER_VOXEL_MEMORY_REQUIRED,   "10");

}

}


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