[Insight-users] SignedDanielssonDistanceMapImageFilter Very Slow on 3D Volume?
Nicholas Tustison
ntustison at gmail.com
Wed Jun 20 10:46:48 EDT 2012
Maurer is much faster than Daniellson. Even before Gaetan
multi-tthreaded it, it was much, much faster.
On Jun 20, 2012, at 10:23 AM, Bill Lorensen wrote:
> Time in Debug can be many times slower than Release. Some algorithms
> can be over 30 times slower, especially on Windows.
>
> Please try both algorithms with a Release build.
>
> On Wed, Jun 20, 2012 at 4:28 AM, Chad Stanford <chadz111 at hotmail.com> wrote:
>> Thanks a million! I didn't know about the Maurer distance filter and it
>> managed to finish in just 3 minutes in debug mode, so problem solved.
>> Although, it does make me wonder if there's something wrong with the
>> Daniellson distance filter or if it's really just that slow.
>>
>> Thanks again.
>>
>> ________________________________
>> Date: Tue, 19 Jun 2012 16:04:49 +0200
>> From: sergio.vera at alma3d.com
>> To: chadz111 at hotmail.com
>> CC: insight-users at itk.org
>> Subject: Re: [Insight-users] SignedDanielssonDistanceMapImageFilter Very
>> Slow on 3D Volume?
>>
>>
>> Sorry
>> I meant SignedMaurer not SignedDaniesson (Maurer seems to be much faster
>> than Danielsson)
>>
>> Maurer is 20-35 secs
>> Danielsson is over 120-130 seconds over the same image (both compiled in
>> Release)
>>
>> regards
>>
>>
>> On Tue, Jun 19, 2012 at 3:53 PM, Sergio Vera <sergio.vera at alma3d.com> wrote:
>>
>> Hello
>> Mi experience is that SignedDanielsson runs in about 20-35 seconds in
>> average size volumes (ex: 256x512x400).
>> Debug code can be as slow as 8-10 times easily but 30 minutes is a bit
>> excessive for your image imho .
>> Give it a try in Release mode and see what your timing is.
>>
>>
>>
>>
>> On Tue, Jun 19, 2012 at 3:32 PM, Chad Stanford <chadz111 at hotmail.com> wrote:
>>
>> Hello,
>>
>> I'm new to ITK, but have managed to implement a custom level set
>> segmentation filter by deriving from the SegmentationLevelSet classes. In
>> my case I am provided a rough initial mask that I feed into the
>> SignedDanielssonDistanceMapImageFilter to get the initial level set input.
>> This step works almost instantaneously when I test my code on 2D slices
>> from a volume in analyze format (.hdr/.img). However, when I try running my
>> code on the whole 3D volume (only 256^3 voxels)
>> the SignedDanielssonDistanceMapImageFilter takes at least 30 minutes,
>> possibly much more because I get impatient and stop it before it finishes.
>>
>> Does anyone know if it is normal for the filter to perform this way on
>> volumes and if not why this might be happening and/or how I can fix it or
>> get around it?
>>
>> The volume seems to be read in fine because I can read it in, output it
>> again and visualize the output fine. Tracing through the code shows that it
>> seems to be getting stuck in the while loop beginning on line 408 in the
>> GenerateData function in itkDanielssonDistanceMapImageFilter.hxx . I am
>> running the code in debug mode, but over 30 minutes seems excessive
>> nonetheless.
>>
>>
>> Any ideas?!?
>>
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>>
>>
>> --
>> Sergio Vera
>>
>> Alma IT Systems
>> C/ Vilana, 4B, 4º 1ª
>> 08022 Barcelona
>> T. (+34) 932 380 592
>> www.alma3d.com
>>
>>
>>
>>
>> --
>> Sergio Vera
>>
>> Alma IT Systems
>> C/ Vilana, 4B, 4º 1ª
>> 08022 Barcelona
>> T. (+34) 932 380 592
>> www.alma3d.com
>>
>> _____________________________________ Powered by www.kitware.com Visit other
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>
>
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> _____________________________________
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