[Insight-users] Get rotation angles from rotation matrix
Markus Neuner
neuner.markus at gmx.net
Sat Jan 26 08:07:38 EST 2013
Have a look at the functions:
void SetRotation (ScalarType angleX, ScalarType angleY, ScalarType angleZ)
void Translate (const OffsetType &offset, bool pre=false)
Regards,
Markus
On 01/26/2013 10:39 AM, Nirav wrote:
> Is there a way to do the reverse: get the 4x4 transformation matrix from the
> euler angles and translations in 3 directions?
>
>
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