[Insight-users] Meshes and openGL primitives

Soren Christensen sorench at gmail.com
Tue Jul 30 13:52:11 EDT 2013


Hi,
 I am looking for some info on the triangle format of the itkMeskSource.
I'd like to get the output and send it to the GPU and render it as
triangles. I need to be sure of the winding order.
1) Is there some info on this somewhere?  I did not find it in the ITK
Guide.
2) When dealing with meshes and rendering, would the best strategy be to
use some of VTK's classes for this?

Thanks for any help available!

Soren
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