[Insight-users] Meshes and openGL primitives

Soren Christensen sorench at gmail.com
Wed Jul 31 01:03:04 EDT 2013


Thanks for the pointer.

Soren


On Tue, Jul 30, 2013 at 12:47 PM, Matt McCormick <matt.mccormick at kitware.com
> wrote:

> Hi Soren,
>
> The source code is your best guide in this case.
>
> We could use more contributed classes in VtkGlue module to handle meshes.
>
> Thanks,
> Matt
>
> On Tue, Jul 30, 2013 at 5:52 PM, Soren Christensen <sorench at gmail.com>
> wrote:
> > Hi,
> >  I am looking for some info on the triangle format of the itkMeskSource.
> I'd
> > like to get the output and send it to the GPU and render it as
> triangles. I
> > need to be sure of the winding order.
> > 1) Is there some info on this somewhere?  I did not find it in the ITK
> > Guide.
> > 2) When dealing with meshes and rendering, would the best strategy be to
> use
> > some of VTK's classes for this?
> >
> > Thanks for any help available!
> >
> > Soren
> >
> > _____________________________________
> > Powered by www.kitware.com
> >
> > Visit other Kitware open-source projects at
> > http://www.kitware.com/opensource/opensource.html
> >
> > Kitware offers ITK Training Courses, for more information visit:
> > http://www.kitware.com/products/protraining.php
> >
> > Please keep messages on-topic and check the ITK FAQ at:
> > http://www.itk.org/Wiki/ITK_FAQ
> >
> > Follow this link to subscribe/unsubscribe:
> > http://www.itk.org/mailman/listinfo/insight-users
> >
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://www.itk.org/pipermail/insight-users/attachments/20130730/75477c79/attachment.htm>


More information about the Insight-users mailing list