[ITK-users] itkSmoothingQuadEdgeMeshFilter Help!!
Bill Lorensen
bill.lorensen at gmail.com
Wed Jul 30 11:59:59 EDT 2014
First, make sure you are building ITK and your app with Release. A
Debug build can be 10-50 times slower.
On Wed, Jul 30, 2014 at 10:18 AM, Mallikarjun K <mallikarjun49 at gmail.com> wrote:
> Hi All,
> I am using itkSmoothingQuadEdgeMeshFilter for Surface Mesh smoothing.This
> filter is giving good results what I expected but taking more execution
> time.can any one suggest me to reduce the execution time( multi threading
> or any parameters to add/remove )?
>
> Below is the code snippet
> ///////
> typedef itk::QuadEdgeMeshTraits<double, 3,double, double, double,double >
> qetraits;
> typedef itk::QuadEdgeMesh< vtkFloatingPointType, 3,qetraits > MeshType;
>
> //typedef itk::QuadEdgeMesh< vtkFloatingPointType, 3 > MeshType;
>
> itk::OnesMatrixCoefficients< MeshType > coeff0;
>
> typedef itk::SmoothingQuadEdgeMeshFilter< MeshType, MeshType >
> SmoothingQuadEdgeMeshFilter;
>
> SmoothingQuadEdgeMeshFilter::Pointer QEMeshSmoother =
> SmoothingQuadEdgeMeshFilter::New();
>
> QEMeshSmoother->SetInput("abc.vtk");
> QEMeshSmoother->SetNumberOfIterations(5 );
> QEMeshSmoother->SetRelaxationFactor( 0.5 );
> QEMeshSmoother->SetDelaunayConforming(true );
> QEMeshSmoother->SetCoefficientsMethod( &coeff0 );
> QEMeshSmoother->Update();
> ////
>
> --
> Regards:
> Mallik
>
>
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