[ITK-users] [ITK] How to use rotation matrix and translation to perform Rigid 3D transform?

Matias Montroull matimontg at gmail.com
Thu Sep 17 14:11:04 EDT 2015


Sorry, wrong response, it was for another thread, my bad..

El jue., 17 de sept. de 2015 a la(s) 3:09 p. m., Matias Montroull <
matimontg at gmail.com> escribió:

> Ok, this is CSharp (I'm using SimpleITK) but there may be a similar
> statemnt in C++
>
> What I use to change the tolerance is:
> ProcessObject.SetGlobalDefaultCoordinateTolerance(0.001);
>
> I saw your origins are not equal in the email you sent..
>
> Regards,
>
> Matias.
>
> El jue., 17 de sept. de 2015 a la(s) 12:40 p. m., paniwani <
> paniwani at gmail.com> escribió:
>
>> That was very helpful. Thank you!
>>
>>
>>
>> --
>> View this message in context:
>> http://itk-users.7.n7.nabble.com/How-to-use-rotation-matrix-and-translation-to-perform-Rigid-3D-transform-tp36114p36147.html
>> Sent from the ITK - Users mailing list archive at Nabble.com.
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> --
> Matias
>
-- 
Matias
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