[vtkusers] volume rendering with texture mapping is slow.
    Jianlong Zhou 
    zhou at isg.cs.uni-magdeburg.de
       
    Tue Aug 27 09:23:06 EDT 2002
    
    
  
Hi, vtkusers,
I use vtkVolumeTextureMapper2D as the mapper in a volume visualization application. It 
should be faster than ray casting in principle. But I compared texture mapping and ray 
casting with the same data set and same transfer function. I found that the frame rate of 
texture mapping is much slower than ray casting method. Is there anyone know what the 
problem is? I use vtkVolumeTextureMapper2D like followings, no other setting are made 
for this mapper. My graphics card is nVidia GeForce DDR.
vtkVolumeTextureMapper2D *textureMapper =vtkVolumeTextureMapper2D::New();
   textureMapper->SetInput(reader->GetOutput());
Thank you very much.
regards,
Jianlong
    
    
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