[vtkusers] problem with isosurface and colors
    Julia Faurie 
    julia at lrde.epita.fr
       
    Tue Jul 23 05:32:20 EDT 2002
    
    
  
thanks for your answer stefano but it changes nothing on the colors...
I really don't see what's wrong.
> I admit I didn't check your code, but ... might this be due to interpolation of pixel colors
> between the vertex points of the isosurface polydata?
> Try with:
> "
> myActor->GetProperty()->SetInterpolationToFlat();
> "
> I hope this can help.
> Bye.
>
>     Stefano Mininel
>
> Julia Faurie wrote:
>
> > hi!
> > i have an isosurface and i want to assign a color to each point of the
> > isosurface according to his coordinates (the three coordinates are the
> > red green blue components)
> > So i used a look up table (in my vtk file i associated scalars value to
> > each point, and the data is an colors histogram so every point has a
> > different scalar value)
> > I get an isosurface with rights colors but there are some blobs on the
> > surface which have wrong colors and i can't find why...
> > So if anyone knows what i'm doing wrong or if anyone knows a easier way
> > to do that...
> > thanks
>
my code:
//reader for the isosurface
   vtkStructuredPointsReader *reader =
vtkStructuredPointsReader::New();
     reader->SetFileName(nomfichier);
     reader->SetScalarsName("scalars");
     reader->Update();
//Reader fot the colors (scalars values)
     vtkStructuredPointsReader *coul =
vtkStructuredPointsReader::New();
     coul->SetFileName(nomfichier);
     coul->SetScalarsName("scaltab");
     coul->Update();
//creation of the look up table
     vtkLookupTable *clut=vtkLookupTable::New();
     clut->SetNumberOfColors(hsize*hsize*hsize);
     clut->Build();
     int numerop=0;
     for (int r = 0; r < hsize; ++r)
       for (int g = 0; g < hsize; ++g)
  {
    for (int b = 0; b < hsize; ++b)
      {
        //division to have datas between 0 and 1
        float re=((float)r)/248;
        float gr=((float)g)/248;
        float bl=((float)b)/248;
        clut->SetTableValue(numerop,re,gr,bl,1.0);
        numerop++;
      }
  }
...
and later:
//colors+ datas
    vtkProbeFilter *probe2=vtkProbeFilter::New();
    probe2->SetInput (iso->GetOutput());
    probe2->SetSource (coul->GetOutput());
    vtkCastToConcrete *cast2=vtkCastToConcrete::New();
    cast2->SetInput(probe2->GetOutput());
    //normals
    vtkPolyDataNormals *normals=vtkPolyDataNormals::New();
    normals->SetInput(cast2->GetPolyDataOutput());
    normals->SetFeatureAngle(45);
    //mapper
    isoMap->SetInput(normals->GetOutput());
    isoMap->ScalarVisibilityOn();
    isoMap->SetScalarRange (scalrang[0],scalrang[1]);
    isoMap->SetColorModeToMapScalars();
    isoMap->SetLookupTable(lut);
    
    
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