[vtkusers] Best way of handling volumes for 2D zoom and rotation
    Dean Inglis 
    dean.inglis at camris.ca
       
    Tue Jul 29 10:28:50 EDT 2003
    
    
  
Nerolie,
What about using the renderer's camera to roll 90 or 180 degrees, 
something like
vtkCamera* cam = renderer->GetActiveCamera();
cam->Roll(90);
Dean
    
    
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