AW: [vtkusers] Manipulte a vtkActor through its vtkMatrix4x4
    Boettcher, Dr. Peter 
    Boettcher at kleintierklinik.uni-leipzig.de
       
    Tue Feb  3 11:30:07 EST 2004
    
    
  
 
________________________________
Von: Simon DROUIN [mailto:sdrouin at bic.mni.mcgill.ca]
Gesendet: Di 03.02.2004 14:37
An: Boettcher, Dr. Peter
Cc: vtkusers at vtk.org
Betreff: Re: [vtkusers] Manipulte a vtkActor through its vtkMatrix4x4
Hi Simon, 
unfortunately that is what tried (before I used the method I told you before) - but without any success. My code is as follows:
InitVTKSendor{
matrix = vtkMatrix4x4::New();
actor = vtkActor::New();
actor->SetUserMatrix(matrix);
ren1->AddActor(actor)
renWin->Render();
}
 
UpdataVTKSensor{
actor->GetUserMatrix()->SetElement(i,j,z); ....
actor->GetUserMatrix()->Modified();
renWin->Render()
}
The first Render() produces a nice image. The Update-procedure results in no change whatever I use as matrix->SetElement() inputs.
 
Regards, Peter.
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