[vtkusers] Results rendering bug ?
    Jacques Charreyron-F264897 
    Jacques.Charreyron at fr.michelin.com
       
    Thu Jan  6 06:11:25 EST 2005
    
    
  
Dear vtkusers,
I have a problem rendering results on quads ( and this is true, of course, for
3D elements using quads). Let's imagine we have two quads with the following
values on nodes :
0-------------1--------------0
|             |              |
|             |              | 
|             |              |
0-------------0--------------0
We would expect symetrical color gradients. But because of triangulation we get
two different mappings.
Those two quads are transformed into triangles this way (depending only on the
shortest diagonal) :
        triangle (1) with values 0 1 0
        triangle (2) with values 0 0 1
        triangle (3) with values 0 0 1
        triangle (4) with values 0 0 0
0---------------1----------------0
|          /    |           /    |
| (1)   /  (2)  |   (3)  /  (4)  | 
|    /          |    /           |
0---------------0----------------0
We can now see the problem :
    triangle (4) will be rendered with a single color which is false according
to the finite element and true according to OpenGl triangles.
        
One suggestion would be the following : change the triangulation of quads to
make it symetrical using by creating a fake center node located at the quad
center of gravity (simple surgery in vtkQuad::Triangulate()) assigned with a
value computed using interpolation functions. This has one major drawback :
    it introduces different kind of nodes/scalars reals and fakes 
Here is a code snippet to reproduce behaviour :
//---------------------------------------------------------------
#include <vtkActor.h>
#include <vtkCellType.h>
#include <vtkDataSetMapper.h>
#include <vtkInteractorStyleTrackballCamera.h>
#include <vtkPoints.h>
#include <vtkProperty.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkUnstructuredGrid.h>
#include <vtkWindowToImageFilter.h>
#include <vtkInteractorStyleTrackballCamera.h>
#include <vtkActor2D.h>
#include <vtkLabeledDataMapper.h>
#include <vtkLookupTable.h>
#include <vtkFloatArray.h>
#include <vtkPointData.h>
#include <vtkMath.h>
#include <vtkScalarBarWidget.h>
#include <vtkScalarBarActor.h>
#include <vtkLookupTable.h>
#include <vtkTexture.h>
#include <vtkStructuredPoints.h>
#include <vtkBandedPolyDataContourFilter.h>
#include <vtkGeometryFilter.h>
#include <vtkPolyDataMapper.h>
int main( int argc, char *argv[] )
{
    //-------
    // Points
    //-------
    
    vtkPoints *points = vtkPoints::New();
    points->SetNumberOfPoints(6);
    points->SetPoint(0, 0,      0,      0);
    points->SetPoint(1, 1,      0,      0);
    points->SetPoint(2, 1,      1,      0);
    points->SetPoint(3, 0,      1,      0);
    points->SetPoint(4, 2,      0,      0);
    points->SetPoint(5, 2,      1,      0);
    vtkIdType pointIds[4];
    
    pointIds[0] = 0;
    pointIds[1] = 1;
    pointIds[2] = 2;
    pointIds[3] = 3;
    
    vtkIdType pointIds2[4];
    pointIds2[0] = 1;
    pointIds2[1] = 2;
    pointIds2[2] = 5;
    pointIds2[3] = 4;
    
    //--------------
    // Quad grid
    //--------------
    vtkUnstructuredGrid*    grid = vtkUnstructuredGrid::New();
    grid->Allocate(1);
    grid->SetPoints(points);
    grid->InsertNextCell(VTK_QUAD,4,pointIds);
    grid->InsertNextCell(VTK_QUAD,4,pointIds2);
    // Point data (scalars)
    vtkFloatArray *pointScalars = vtkFloatArray::New();
    pointScalars->SetNumberOfComponents(1);
    pointScalars->SetNumberOfTuples(6);
    
    pointScalars->SetTuple1(0,0);
    pointScalars->SetTuple1(1,0);
    pointScalars->SetTuple1(2,1);
    pointScalars->SetTuple1(3,0);
    pointScalars->SetTuple1(4,0);
    pointScalars->SetTuple1(5,0);
    
    grid->GetPointData()->SetScalars(pointScalars);
    
    // Lookup :
    vtkLookupTable *lookupTable = vtkLookupTable::New();
    lookupTable->SetNumberOfColors(10);
    lookupTable->SetTableRange(0.0,1.0);
    lookupTable->Build();   
    // Scalar bar actor
    vtkScalarBarWidget  *scalarBarWidget=vtkScalarBarWidget::New();
    vtkScalarBarActor *scalarBarActor = vtkScalarBarActor::New();
    scalarBarActor->SetLookupTable(lookupTable);
    scalarBarWidget->SetScalarBarActor(scalarBarActor);
    scalarBarActor->SetMaximumNumberOfColors(10);
    // Mapper
    vtkDataSetMapper *currentMapper=vtkDataSetMapper::New();
    currentMapper->SetInput(grid);
    currentMapper->SetLookupTable(lookupTable);
    currentMapper->SetInterpolateScalarsBeforeMapping(1);
    // Actor
    vtkActor *quadActor = vtkActor::New();
    quadActor->SetMapper(currentMapper);
    
    //--------------
    // Visualization
    //--------------    
    // Renderer
    vtkRenderer *renderer= vtkRenderer::New();
    
    renderer->SetLightFollowCamera(true);
    renderer->SetBackground(0.6,0.7,0.9);
    renderer->AddActor(quadActor);
    renderer->AddActor(scalarBarActor);
    // RenderWindow
    vtkRenderWindow *renderWindow = vtkRenderWindow::New();
    renderWindow->AddRenderer(renderer);
    renderWindow->SetSize(300,300);
    // Interactor
    vtkRenderWindowInteractor *interactor =    
vtkRenderWindowInteractor::New();
    interactor->SetRenderWindow(renderWindow);
    // Interactor style
    vtkInteractorStyleTrackballCamera *interactorStyle =   
vtkInteractorStyleTrackballCamera::New();
    interactor->SetInteractorStyle(interactorStyle);
    // Event loop
    interactor->Initialize();
    interactor->Start();
    return 0;
}
// --------------------------------------------------------------------
 
Do you think this is worth reporting it as a bug ?
Yours,
Jacques Charreyron
__________________________________________________________
\
 \          Jacques Charreyron
  \          Société Michelin 
 
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