[vtkusers] how to access 3D volume
    Ravi Samala 
    raviksamala at yahoo.com
       
    Mon Oct  3 09:32:21 EDT 2005
    
    
  
hi vtkusers,
 
 I am reading 2D slices and constructing a 3D volume, using the following code....
 
vtkVolume16Reader *v16Img = vtkVolume16Reader::New();
v16Img->SetDataDimensions (sizex,sizey);
v16Img->SetImageRange (atoi(argv[3]),atoi(argv[4])); 
v16Img->SetHeaderSize(HeadS);
v16Img->SetFilePrefix (argv[2]); 
v16Img->SetDataSpacing (0.1, 0.1, 0.5);
v16Img->SetDataOrigin(0, 0, 0);
cout<<"Image Volume Read...."<<endl;
 
//CompositeFunction with option
vtkVolumeRayCastCompositeFunction *compositeFunction = vtkVolumeRayCastCompositeFunction::New();
compositeFunction->SetCompositeMethodToInterpolateFirst(); 
 
//Mapper with selected RayCastFunction
vtkVolumeRayCastMapper *volumeMapper = vtkVolumeRayCastMapper::New();
volumeMapper->SetInput(v16Img -> GetOutput());
volumeMapper->SetVolumeRayCastFunction(compositeFunction);
 
// Create transfer mapping scalar value to opacity
vtkPiecewiseFunction *pieceFunc = vtkPiecewiseFunction::New();
pieceFunc->AddPoint(0, 0.0); // alpha value for the lower intensity limit
pieceFunc->AddPoint(15000, 0.5); // alpha value for the upper intensity limit
 
//Set Volume Property
vtkVolumeProperty *volumeProperty = vtkVolumeProperty::New();
volumeProperty->SetInterpolationTypeToLinear();
volumeProperty->SetScalarOpacity(pieceFunc);
volumeProperty->ShadeOn();
 
//The special actor with properties
vtkVolume *vol = vtkVolume::New();
vol->SetMapper(volumeMapper);
vol->SetProperty(volumeProperty);
 
// An outline provides context around the data.
vtkOutlineFilter *outlineData = vtkOutlineFilter::New();
outlineData->SetInput((vtkDataSet *) v16Img->GetOutput());
vtkPolyDataMapper *mapOutline = vtkPolyDataMapper::New();
mapOutline->SetInput(outlineData->GetOutput());
vtkActor *outline = vtkActor::New();
outline->SetMapper(mapOutline);
outline->GetProperty()->SetColor(0,0,0); 
 
//Starting to Render
vtkRenderer *renderer=vtkRenderer::New();
renderer->AddVolume(vol); 
renderer->SetBackground(1,1,1);
 
vtkRenderWindow *renWin=vtkRenderWindow::New();
renWin->SetSize(500,500);
renWin->DoubleBufferOn(); 
renWin->AddRenderer(renderer);
vtkRenderWindowInteractor *iren=vtkRenderWindowInteractor::New();
iren->SetRenderWindow(renWin);
iren->Initialize(); 
iren->Start();
 
my question is : is there any way I can access individual slices and a point in the 3 dimensional space (like p(x,y,z).
 
thanks in advance,
 
Ravi.
		
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