[vtkusers] vtkFollower + vtkAssembly
    Olivier Nempont 
    nempont at tsi.enst.fr
       
    Mon Oct 17 12:39:30 EDT 2005
    
    
  
Hi all,
In my application I want to place a vtkFollower in a vtkAssembly. But when I rotate the camera, the follower appear to rotate around a wrong point.
Below is the code i used to test that. Any idea about something I missed?
Thanks in advance!
Best regards,
Olivier
		vtkVectorText text = new vtkVectorText();
		text.SetText("test");
		vtkPolyDataMapper textmapper = new vtkPolyDataMapper();
		textmapper.SetInput(text.GetOutput());
		vtkFollower textactor = new vtkFollower();
		textactor.SetCamera(this.GetRenderer().GetActiveCamera());
		textactor.SetMapper(textmapper);
		textactor.GetProperty().SetColor(1,1,0);
		textactor.SetPosition(0,0,0);
	//	this.GetRenderer().AddActor(textactor);
		vtkSphereSource sphere = new vtkSphereSource();
		sphere.SetRadius(1);
		sphere.SetThetaResolution(10);
		sphere.SetPhiResolution(10);
		vtkPolyDataMapper spheremapper = new vtkPolyDataMapper();
		spheremapper.SetInput(sphere.GetOutput());
		vtkActor sphereActor = new vtkActor();
		sphereActor.SetMapper(spheremapper);
		sphereActor.GetProperty().SetColor(1,1,0);
		sphereActor.SetPosition(-1,-0.5,5);
	//	this.GetRenderer().AddActor(sphereActor);		
		vtkAssembly obj = new vtkAssembly();
		obj.AddPart(sphereActor);
		obj.AddPart(textactor);
		obj.SetOrigin(-2,0,0);
		obj.AddPosition(-2,0,0);
		this.GetRenderer().AddActor(obj);
		
		this.GetRenderer().SetBackground(0, 0, 0.5);
		this.GetRenderer().GetActiveCamera().SetPosition(0.5,0.5,20);
		this.GetRenderer().GetActiveCamera().SetFocalPoint(0.5,0.5,0);
		this.GetRenderer().GetActiveCamera().ParallelProjectionOff();
    
    
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