[vtkusers] Useless triangulation in unstructured grid rendering
John Biddiscombe
biddisco at cscs.ch
Tue Oct 10 07:57:23 EDT 2006
I did forget, that you might be able use a vtkMergeFilter to accomplish
what you want in this case.
JB
> cc'd developers list for comments/reference
>
> When datasets are modified the filters downstream of them must
> recompute their outputs. In this case the DataSetSurface filter
> detects that something has changed, but it isn't clever enough to know
> that only the scalars have been modified. To solve this problem would
> require quite significant changes in the way pipeline modified time is
> passed around and examined.
> For filters which change their outputs over time, but do not change
> their geometry (ie changing scalars), I am going to add something like
> a DATA_GEOMETRY_TIME_INVARIANT key to the information passed in the
> pipeline. This will allow a filter downstream like a surface filter to
> know that only the scalars will change as the input is modified, but
> it will still require some extra knowledge (for example, if the
> timestep changes, the scalars will change, but the filename might also
> have changed and invalidated the geometry...), by default this key
> would not be copied and only filters which are geometry invariant
> under time would set it.
>
> In principle, breaking the modified time into two components -
> geometry and scalars - would be the most direct way of handling the
> situation, but it will take some time to 1) implement this and 2) add
> support into the filters which can take advantage of it.
>
> in short, you'll have to live with it for now, but you can simply
> modify DatasetGeometry filter to not recompute the mesh and just
> update the scalars by adding some flag like
> SetKeepPreviousMeshResult(1) and editing the execute method to not do
> the triangulation unless it really 'needs' to.
>
> JB
>
>> Dear vtkUsers,
>>
>> I have noticed that when in an ugrid point values are are modified with
>> grid->GetPointData()->SetScalars(pointScalars) a triangulation is
>> done in
>> vtkDataSetSurfaceFilter. Which is, I guess, useless and very time
>> consuming. I
>> understand that glList of vertex has to be reconstruct to set new
>> colors but
>> triangulation result should be taken directly from the filter.
>>
>> Does anyone know why this triangulation is done ?
>>
>> Yours,
>>
>> Jacques Charreyron
>>
>>
>> __________________________________________________________
>> \
>> \ Jacques Charreyron
>> \ Société Michelin
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>
>
--
John Biddiscombe, email:biddisco @ cscs.ch
http://www.cscs.ch/about/BJohn.php
CSCS, Swiss National Supercomputing Centre | Tel: +41 (91) 610.82.07
Via Cantonale, 6928 Manno, Switzerland | Fax: +41 (91) 610.82.82
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