[vtkusers] creating a solid object from 3D points
Tim Hutton
tim.hutton at gmail.com
Mon Sep 11 14:50:13 EDT 2006
You'll need to rebuild VTK in Visual Studio or similar, including the
.cxx and .h files. Good luck.
Tim
On 9/11/06, Clare Fitzpatrick <clare.fitzpatrick at ucd.ie> wrote:
> Hi Tim,
>
> You're right, the data is from a CT image. The reason i'm not using the
> original 3D image to generate the surface is because I've gotten the mean
> shape of serveral CT images, and that is the surface I want to generate.
> Sorry for such a basic question, but how do I add the powercrust files to my
> code? I'm using Tcl to write my code, do I need to add the .h and .cxx files
> into my VTK library or can I just include them in my tcl script?
>
> Clare
>
>
>
> ----- Original Message -----
> From: "Tim Hutton" <tim.hutton at gmail.com>
> To: "Clare Fitzpatrick" <clare.fitzpatrick at ucd.ie>
> Cc: <vtkusers at vtk.org>
> Sent: Monday, September 11, 2006 5:20 PM
> Subject: Re: [vtkusers] creating a solid object from 3D points
>
>
> > So there was a 3D image (CT I'm guessing) that has been contoured by
> > some program (probably at some iso-intensity), and you have the
> > vertices from that and you want to make a surface. If that is the
> > case, you *had* a surface and then threw it away, and now you want it
> > back. :)
> >
> > The correct answer is: use the original 3D image to generate a
> > polygonal surface using a decent contouring algorithm.
> >
> > The practical answer is: (since you probably no longer have the 3D
> > image) try powercrust. If it doesn't work then pester the people who
> > generated this data to give you the original 3D image.
> >
> > (I'm amazed how often this comes up, there must be some badly
> > documented software out there.)
> >
> > Hope this helps,
> >
> > Tim
> >
> > On 9/11/06, Clare Fitzpatrick <clare.fitzpatrick at ucd.ie> wrote:
> > > Hi Tim,
> > > Thanks for your reply.
> > >
> > > These points are points from the shaft of a bone. The points are
> captured as
> > > several 2D slices, each 2D slice taken at a different depth in the bone.
> The
> > > points at each depth could be rearranged into left-to-right, or ordered
> > > polar coordinate points, without too much trouble. I know it is possible
> to
> > > do it by creating polygons between adjacent slices, but I was hoping
> there
> > > might be a more efficent way. I tried using
> vtkSurfaceReconstructionFilter
> > > which seems to reconstruct the shape of the object, but has altered the
> > > scale and origin ...
> > >
> > > Clare
> > >
> > >
> > >
> > > ----- Original Message -----
> > > From: "Tim Hutton" <tim.hutton at gmail.com>
> > > To: "Clare Fitzpatrick" <clare.fitzpatrick at ucd.ie>
> > > Cc: <vtkusers at vtk.org>
> > > Sent: Monday, September 11, 2006 2:46 PM
> > > Subject: Re: [vtkusers] creating a solid object from 3D points
> > >
> > >
> > > > Hi Clare,
> > > >
> > > > First of all, are your points completely random or are they captured
> > > > in some direction, such as left-to-right? If so then you will probably
> > > > have more success using this fact to derive a surface. If your points
> > > > are geographical, for example, then a projection into 2D followed by
> > > > vtkDelaunay2D is the best option.
> > > >
> > > > If the points are definitely in a random order then you need some form
> > > > of surface reconstruction. VTK has vtkSurfaceReconstructionFilter but
> > > > it only works if your data is densely sampled all over, and the
> > > > surface is closed.
> > > >
> > > > A better algorithm is found in the following, which is written for VTK
> > > > but covered by the GPL:
> > > > http://www.sq3.org.uk/powercrust/
> > > >
> > > > Tim
> > > >
> > > > On 9/11/06, Clare Fitzpatrick <clare.fitzpatrick at ucd.ie> wrote:
> > > > >
> > > > >
> > > > > Hi,
> > > > >
> > > > > I have a set of x,y,z points which i want to convert to a solid
> object.
> > > > > I am reading them into vtk using vtkParticleReader:
> > > > >
> > > > > vtkParticleReader reader
> > > > > reader SetFileName "C:/points3D.txt"
> > > > > reader SetDataByteOrderToBigEndian
> > > > >
> > > > > vtkPolyDataMapper mapper
> > > > > mapper SetInputConnection [reader GetOutputPort]
> > > > >
> > > > > vtkActor actor
> > > > > actor SetMapper mapper
> > > > > [actor GetProperty] SetPointSize 1
> > > > >
> > > > > ren1 AddActor actor
> > > > >
> > > > >
> > > > > The points in my .txt file are in a random order. Is it possible to
> > > create a
> > > > > solid object (the shape you'd get if you shrink-wrapped something
> around
> > > all
> > > > > the points) directly from these points, or do i have to arrange them
> > > into a
> > > > > particlar order so that i can use vtkDelaunay2D or vtkCellArray and
> > > > > vtkPolyData to create the surface?
> > > > >
> > > > > Thanks
> > > > >
> > > > > Clare
> > > > >
> > > > >
> > > > > _______________________________________________
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> > > > >
> > > > >
> > > > >
> > > >
> > > >
> > > > --
> > > > Tim Hutton - http://www.sq3.org.uk
> > > >
> > > > Take the Organic Builder challenge -
> > > > http://www.sq3.org.uk/Evolution/Squirm3/OrganicBuilder/
> > > >
> > >
> > >
> >
> >
> > --
> > Tim Hutton - http://www.sq3.org.uk
> >
> > Take the Organic Builder challenge -
> > http://www.sq3.org.uk/Evolution/Squirm3/OrganicBuilder/
> >
>
>
--
Tim Hutton - http://www.sq3.org.uk
Take the Organic Builder challenge -
http://www.sq3.org.uk/Evolution/Squirm3/OrganicBuilder/
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