[vtkusers] Create an actual mesh from a set of	"connected"	triangles
    Bryn Lloyd 
    blloyd at vision.ee.ethz.ch
       
    Tue Mar 24 03:43:28 EDT 2009
    
    
  
> 
> Thanks much! How did you figure that out?? I can easily remove duplicate 
> points and triangles in my code.
I expanded the model by warping the surface in the normal direction, i.e.:
1. generate normals (triangle splitting off)
2. warp (vectors)
The mentioned triangles at the top fin of the dolphin do not "expand" or 
"blow up" since they share all three nodes.
> 
> What do you mean by tetgen?
> 
google "tetgen"
    
    
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