[vtkusers] UsingGetResolveCoincidentTopologyPolygonOffsetParameters etc
    Andrew Cunningham 
    andrewc at mac.com
       
    Mon May 11 21:25:48 EDT 2009
    
    
  
Hi John,
	Surprisingly bashing ones head against a wall works :). I found the  
problem - my Init routine was in a factory object that got Initit'd a  
bit too late....
Andrew
On May 9, 2009, at 4:22 PM, John Platt wrote:
> Hi,
>
> Yes, create 2 actors. I usually add the actors to a vtkAssembly and  
> add the assembly to the renderer. This ensures the actors stay  
> together.
>
> HTH
>
> John.
>
> ----- Original Message -----
> From: Andrew Cunningham
> To: John Platt
> Sent: Saturday, May 09, 2009 4:54 PM
> Subject: Re: [vtkusers]  
> UsingGetResolveCoincidentTopologyPolygonOffsetParameters etc
>
> Hi John,
> Thanks for the reply - I am still a bit confused about how to use  
> this. I am using an unstructuredmesh to represent the FE mesh. Do I  
> create two actors, one with wireframe properties, and one with  
> filled properties... and let this setting take care of the overlay?
>
Andrew
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