[vtkusers] prevent vtkVolumeRayCastMapper from recomputing when its	input is not changed
    Tracy Hu 
    tracy.hu at yahoo.com
       
    Tue May 26 14:52:02 EDT 2009
    
    
  
I have a actor using vtkVolumeRayCastMapper. Whenever I manipulate the actor with mouse 
or just click anywhere on screen, the vtkVolumeRayCastMapper will recompute itself. I turned 
off its ReleaseDataFlag, but still can't stop it from recomputing. Is there a way to stop 
vtkVolumeRayCastMapper from doing computation when it's input is not changed?
Thanks for any hint
Tracy
      
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