[vtkusers] Visualizing populated voxels
    Thommen Korah 
    thkorah at hotmail.com
       
    Tue May 10 22:06:53 EDT 2011
    
    
  
Hi Bill,
Thanks for the reply. I made the change as you suggested. It does something now. The resulting scene has 10-20 polygonal structures that seem to be randomly located. They definitely don't represent the data. If I replace the thresholding and geometryfilter construction with a contourfilter, everything works fine; I get a surface reconstruction of the underlying cell population generated by marching cubes. What I need now is a visualization of the actual voxels that are ON, and to convert that to a polydata. Is vtkGeometryFilter the right class for that?
Any ideas?
Thanks,Thommen
Date: Tue, 10 May 2011 19:49:13 -0400
Subject: Re: [vtkusers] Visualizing populated voxels
From: bill.lorensen at gmail.com
To: thkorah at hotmail.com
CC: vtkusers at vtk.org
Try,
vtkDataObject::FIELD_ASSOCIATION_POINTS
instead of
vtkDataObject::FIELD_ASSOCIATION_CELLS
On Tue, May 10, 2011 at 5:26 PM, Thommen Korah <thkorah at hotmail.com> wrote:
Hi,
I have a voxel grid (stored as vtkImageData). I would like to visualize the cells that are populated (greater than a particular threshold). I then want to convert the resulting surface into a polydata and write it as a PLY file. My code below that uses vtkThreshold followed by GeometryFilter doesn't work for some reason. Could anyone suggest a possible fix?
Thanks.Thommen
int VtkScene::addVoxelSurface( short* sampleGrid, double isoValue,
                              int dimX, int dimY, int dimZ,
                              double voxX, double voxY, double voxZ,
                              int minX, int minY, int minZ )
{
  
  vtkShortArray* sampleData = vtkShortArray::New();
  int numSamples = dimX * dimY * dimZ;
  sampleData->SetArray( sampleGrid, numSamples, 1 );
  sampleData->SetNumberOfComponents( 1 );
  sampleData->SetNumberOfTuples( numSamples );
  sampleData->SetName( "values" );
  // Set up sampled data space
  vtkImageData* sampledSpace = vtkImageData::New();
  sampledSpace->SetDimensions( dimX, dimY, dimZ );
  sampledSpace->SetScalarTypeToShort();
  sampledSpace->GetPointData()->SetScalars( sampleData );
  sampledSpace->SetSpacing( voxX, voxY, voxZ );  // set dimensions of a voxel
  sampledSpace->SetOrigin( (double)minX,
                           (double)minY,
                           (double)minZ );       // set lower left corner location
  vtkThreshold* threshold = vtkThreshold::New();
  threshold->SetInput(sampledSpace);
  threshold->SetInputArrayToProcess(0,0,0,vtkDataObject::FIELD_ASSOCIATION_CELLS,vtkDataSetAttributes::SCALARS);
  threshold->ThresholdBetween(5,100);
  threshold->Update();
  vtkGeometryFilter* geomFilter = vtkGeometryFilter::New();
  geomFilter->SetInput(threshold->GetOutput());
  geomFilter->Update();
  // Create mapper and actor, and add to renderer
  vtkPolyDataMapper* voxelMapper = vtkPolyDataMapper::New();
  voxelMapper->SetInput( geomFilter->GetOutput() );
  //voxelMapper->SetScalarRange(5,100);
  voxelMapper->SetScalarModeToUseCellData();
  //voxelMapper->SetColorModeToMapScalars();
  vtkActor* impGeoActor = vtkActor::New();
  impGeoActor->SetMapper( voxelMapper );
  //impGeoActor->GetProperty()->SetColor( 1.0, 0, 0 );
  //impGeoActor->GetProperty()->SetOpacity( alpha );
  int actorId = addActor( impGeoActor );
  voxelMapper->Delete();
  geomFilter->Delete();
  threshold->Delete();
  sampledSpace->Delete();
  sampleData->Delete();
  return actorId;
}
 		 	   		  
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