[vtkusers] Stereo rendering / nvidia 3d vision ?
    Hal Canary 
    hal at cs.unc.edu
       
    Thu May 24 08:26:05 EDT 2012
    
    
  
On 05/23/2012 10:33 PM, Jean-Hugues Royer wrote:
> Is is possible to use stereo rendering with nvidia 3d vision ?
Yes. That's the system we use with stereo VTK applications.  See this 
thread:
     http://www.vtk.org/pipermail/vtkusers/2012-April/122734.html
     http://www.vtk.org/pipermail/vtkusers/2012-May/123384.html
> Otherwise do you know where to get crystal eyes vtk compatible hardware
> to try vtk with it ?
Your hardware must support OpenGL stereo; as far as I know that means an 
Nvidia Quadro graphics card.
This Howto has more information on setting up a system under Windows or 
Linux:
 
http://cismm.cs.unc.edu/core-projects/visualization-and-analysis/setting-up-a-simple-stereo-system/
If you can first run ParaView in stereo mode, you should be able to run 
any VTK application with the following C++ code:
    /*...*/
    vtkRenderWindow * renderWindow = vtkRenderWindow::New();
    renderWindow->StereoCapableWindowOn();
    renderWindow->SetStereoTypeToCrystalEyes();
    renderWindow->StereoRenderOn();
    /*...*/
or in Python:
	renderWindow = vtk.vtkRenderWindow()
	renderWindow.StereoCapableWindowOn();
	renderWindow.SetStereoTypeToCrystalEyes()
	renderWindow.StereoRenderOn()
-- 
Hal Canary
    
    
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