[vtkusers] Problem coloring actor
Jothybasu Selvaraj
jothybasu at gmail.com
Tue Oct 2 01:34:55 EDT 2018
Ia m using Mesa software based rendering rather than hardware based one
since I don't have graphics card on my server.
On Tue, Oct 2, 2018 at 3:31 PM Jothybasu Selvaraj <jothybasu at gmail.com>
wrote:
> Dear All,
>
> I am using vtk7.1 in my project. I am trying to color the actor using the
> below code, while it works for some colors other are rendered as white or
> in something else. The same code used to work well in vtk6.
>
> Does ambient, diffuse, etc... has any effect? I tried setting the color in
> [0,1] and [0,255] format and no change in behavior.
>
> Any suggestions?
>
> // Create plane actor
>
> vtkSmartPointer<vtkActor>cutROI=
>
> vtkSmartPointer<vtkActor>::New();
>
> //qDebug()<<R<<G<<B<<"RGB...";
>
> //unsigned char color1[3] = {255, 180, 255};
>
> cutROI->GetProperty()->SetColor(255.0,180,255.0);
>
> cutROI->SetMapper(cutterMapper);
>
> cutROI->GetProperty()->SetAmbient(1.0);
>
> cutROI->GetProperty()->SetDiffuse(0.5);
>
> cutROI->GetProperty()->SetSpecular(0.0);
>
> cutROI->GetProperty()->SetOpacity(0.95);
>
> cutROI->GetProperty()->EdgeVisibilityOff();
>
> //cutROI->GetProperty()->SetEdgeColor(R,G,B);
>
> cutROI->GetProperty()->SetLineWidth(1.5);
>
> Thanks
>
>
> Jothy
>
>
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