int
main(int, char *[])
{
using PixelType = float;
using IdentifierArrayType = MeshSourceType::IdentifierArrayType;
meshSource->AddTetrahedron(meshSource->AddPoint(-1, -1, -1),
meshSource->AddPoint(1, 1, -1),
meshSource->AddPoint(1, -1, 1),
meshSource->AddPoint(-1, 1, 1));
IdentifierArrayType idArray(4);
p[0] = -2;
p[1] = -2;
p[2] = -2;
idArray[0] = meshSource->AddPoint(p);
p[0] = 2;
p[1] = 2;
p[2] = -2;
idArray[1] = meshSource->AddPoint(p);
p[0] = 2;
p[1] = -2;
p[2] = 2;
idArray[2] = meshSource->AddPoint(p);
p[0] = -2;
p[1] = 2;
p[2] = 2;
idArray[3] = meshSource->AddPoint(p);
meshSource->AddTriangle(idArray[0], idArray[1], idArray[2]);
meshSource->AddTriangle(idArray[1], idArray[2], idArray[3]);
meshSource->AddTriangle(idArray[2], idArray[3], idArray[0]);
meshSource->AddTriangle(idArray[3], idArray[0], idArray[1]);
std::cout << mesh << std::endl;
return EXIT_SUCCESS;
}