ITK  6.0.0
Insight Toolkit
Examples/SpatialObjects/MeshSpatialObject.cxx
/*=========================================================================
*
* Copyright NumFOCUS
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* https://www.apache.org/licenses/LICENSE-2.0.txt
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
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*=========================================================================*/
// Software Guide : BeginLatex
//
// \index{itk::MeshSpatialObject}
//
// A \doxygen{MeshSpatialObject} contains a pointer to an \doxygen{Mesh} but
// adds the notion of spatial transformations and parent-child hierarchy. This
// example shows how to create an \doxygen{MeshSpatialObject}, use it to form
// a binary image, and write the mesh to disk.
//
// Let's begin by including the appropriate header file.
//
// Software Guide : EndLatex
// Software Guide : BeginCodeSnippet
// Software Guide : EndCodeSnippet
int
main(int, char *[])
{
// Software Guide : BeginLatex
//
// The \code{MeshSpatialObject} wraps an \doxygen{Mesh}, therefore we first
// create a mesh.
//
// Software Guide : EndLatex
// Software Guide : BeginCodeSnippet
using CellTraits = MeshType::CellTraits;
using CellInterfaceType = itk::CellInterface<float, CellTraits>;
using CellType = MeshType::CellType;
using CellAutoPointer = CellType::CellAutoPointer;
// Software Guide : EndCodeSnippet
// Software Guide : BeginCodeSnippet
auto myMesh = MeshType::New();
MeshType::CoordRepType testPointCoords[4][3] = {
{ 0, 0, 0 }, { 9, 0, 0 }, { 9, 9, 0 }, { 0, 0, 9 }
};
MeshType::PointIdentifier tetraPoints[4] = { 0, 1, 2, 4 };
int i;
for (i = 0; i < 4; ++i)
{
myMesh->SetPoint(i, PointType(testPointCoords[i]));
}
myMesh->SetCellsAllocationMethod(
CellsAllocatedDynamicallyCellByCell);
CellAutoPointer testCell1;
testCell1.TakeOwnership(new TetraCellType);
testCell1->SetPointIds(tetraPoints);
// Software Guide : EndCodeSnippet
// Software Guide : BeginCodeSnippet
myMesh->SetCell(0, testCell1);
// Software Guide : EndCodeSnippet
// Software Guide : BeginLatex
//
// We then create a \code{MeshSpatialObject} which is templated over the
// type of mesh previously defined...
//
// Software Guide : EndLatex
// Software Guide : BeginCodeSnippet
using MeshSpatialObjectType = itk::MeshSpatialObject<MeshType>;
auto myMeshSpatialObject = MeshSpatialObjectType::New();
// Software Guide : EndCodeSnippet
// Software Guide : BeginLatex
//
// ... and pass the Mesh pointer to the \code{MeshSpatialObject}
//
// Software Guide : EndLatex
// Software Guide : BeginCodeSnippet
myMeshSpatialObject->SetMesh(myMesh);
myMeshSpatialObject->Update();
// Software Guide : EndCodeSnippet
// Software Guide : BeginLatex
//
// The actual pointer to the passed mesh can be retrieved using the
// \code{GetMesh()} function, just like any other SpatialObjects.
//
// Software Guide : EndLatex
// Software Guide : BeginCodeSnippet
myMeshSpatialObject->GetMesh();
// Software Guide : EndCodeSnippet
// Software Guide : BeginLatex
//
// The \code{GetBoundingBoxInWorldSpace()}, \code{ValueAtInWorldSpace()},
// \code{IsInsideInWorldSpace()}, and related functions in ObjectSpace
// can be used to access important information.
//
// Software Guide : EndLatex
// Software Guide : BeginCodeSnippet
std::cout
<< "Mesh bounds : "
<< myMeshSpatialObject->GetMyBoundingBoxInWorldSpace()->GetBounds()
<< std::endl;
myPhysicalPoint.Fill(1);
std::cout << "Is my physical point inside? : "
<< myMeshSpatialObject->IsInsideInWorldSpace(myPhysicalPoint)
<< std::endl;
// Software Guide : EndCodeSnippet
// Software Guide : BeginLatex
//
// Now that we have defined the \code{MeshSpatialObject}, we can save the
// actual mesh using the \doxygen{SpatialObjectWriter}. In order to do so,
// we need to specify the type of Mesh we are writing.
//
// Software Guide : EndLatex
// Software Guide : BeginCodeSnippet
auto writer = WriterType::New();
// Software Guide : EndCodeSnippet
// Software Guide : BeginLatex
//
// Then we set the mesh spatial object and the name of the file and call the
// the \code{Update()} function.
//
// Software Guide : EndLatex
// Software Guide : BeginCodeSnippet
writer->SetInput(myMeshSpatialObject);
writer->SetFileName("myMesh.meta");
writer->Update();
// Software Guide : EndCodeSnippet
// Software Guide : BeginLatex
//
// Reading the saved mesh is done using the \doxygen{SpatialObjectReader}.
// Once again we need to specify the type of mesh we intend to read.
//
// Software Guide : EndLatex
// Software Guide : BeginCodeSnippet
auto reader = ReaderType::New();
// Software Guide : EndCodeSnippet
// Software Guide : BeginLatex
//
// We set the name of the file we want to read and call update
//
// Software Guide : EndLatex
// Software Guide : BeginCodeSnippet
reader->SetFileName("myMesh.meta");
reader->Update();
// Software Guide : EndCodeSnippet
// Software Guide : BeginLatex
//
// Next, we show how to create a binary image of a \code{MeshSpatialObject}
// using the \doxygen{SpatialObjectToImageFilter}. The resulting image
// will have ones inside and zeros outside the mesh.
// First we define and instantiate the SpatialObjectToImageFilter.
//
// Software Guide : EndLatex
// Software Guide : BeginCodeSnippet
using ImageType = itk::Image<unsigned char, 3>;
using GroupType = itk::GroupSpatialObject<3>;
using SpatialObjectToImageFilterType =
// Software Guide : EndCodeSnippet
// Software Guide : BeginLatex
//
// Then we pass the output of the reader, i.e the \code{MeshSpatialObject},
// to the filter.
//
// Software Guide : EndLatex
// Software Guide : BeginCodeSnippet
imageFilter->SetInput(reader->GetGroup());
// Software Guide : EndCodeSnippet
// Software Guide : BeginLatex
//
// Finally we trigger the execution of the filter by calling the
// \code{Update()} method. Note that depending on the size of the mesh,
// the computation time can increase significantly.
// \index{itk::SpatialObjectToImageFilter!Update()}
//
// Software Guide : EndLatex
// Software Guide : BeginCodeSnippet
imageFilter->Update();
// Software Guide : EndCodeSnippet
// Software Guide : BeginLatex
//
// Then we can get the resulting binary image using the \code{GetOutput()}
// function.
//
// Software Guide : EndLatex
// Software Guide : BeginCodeSnippet
ImageType::Pointer myBinaryMeshImage = imageFilter->GetOutput();
// Software Guide : EndCodeSnippet
return EXIT_SUCCESS;
}
Pointer
SmartPointer< Self > Pointer
Definition: itkAddImageFilter.h:93
itk::MeshSpatialObject
Implementation of an Mesh as spatial object.
Definition: itkMeshSpatialObject.h:38
itkSpatialObjectReader.h
itk::GTest::TypedefsAndConstructors::Dimension2::PointType
ImageBaseType::PointType PointType
Definition: itkGTestTypedefsAndConstructors.h:51
itk::SpatialObjectToImageFilter
Base class for filters that take a SpatialObject as input and produce an image as output....
Definition: itkSpatialObjectToImageFilter.h:41
itkMeshSpatialObject.h
itkDefaultDynamicMeshTraits.h
itk::TetrahedronCell
TetrahedronCell represents a tetrahedron for a Mesh.
Definition: itkTetrahedronCell.h:36
itk::SpatialObjectReader
Definition: itkSpatialObjectReader.h:36
itkSpatialObjectToImageFilter.h
itkSpatialObjectWriter.h
itk::MeshEnums::MeshClassCellsAllocationMethod
MeshClassCellsAllocationMethod
Definition: itkCommonEnums.h:192
itk::CellInterface
An abstract interface for cells.
Definition: itkCellInterface.h:97
itk::Mesh
Implements the N-dimensional mesh structure.
Definition: itkMesh.h:126
itk::Image
Templated n-dimensional image class.
Definition: itkImage.h:88
itk::SpatialObjectWriter
TODO.
Definition: itkSpatialObjectWriter.h:35
New
static Pointer New()
itk::GroupSpatialObject< 3 >
itk::DefaultDynamicMeshTraits
A simple structure that holds type information for a mesh and its cells.
Definition: itkDefaultDynamicMeshTraits.h:63
itkTetrahedronCell.h
itk::FixedArray::Fill
void Fill(const ValueType &)