#include "vtkVersion.h"
#include "vtkImageViewer.h"
#include "vtkRenderWindowInteractor.h"
#include "vtkSmartPointer.h"
#include "vtkImageActor.h"
#include "vtkImageMapper3D.h"
#include "vtkInteractorStyleImage.h"
#include "vtkRenderer.h"
static void
int
main()
{
CreateImage(image);
kmeansFilter->SetInput(image);
kmeansFilter->SetUseNonContiguousLabels(true);
kmeansFilter->AddClassWithInitialMean(8);
kmeansFilter->AddClassWithInitialMean(110);
kmeansFilter->AddClassWithInitialMean(210);
kmeansFilter->Update();
KMeansFilterType::ParametersType estimatedMeans = kmeansFilter->GetFinalMeans();
const unsigned int numberOfClasses = estimatedMeans.Size();
for (unsigned int i = 0; i < numberOfClasses; ++i)
{
std::cout << "cluster[" << i << "] ";
std::cout << " estimated mean : " << estimatedMeans[i] << std::endl;
}
using OutputImageType = KMeansFilterType::OutputImageType;
relabeler->SetInput(kmeansFilter->GetOutput());
rescaleFilter->SetInput(relabeler->GetOutput());
rescaleFilter->SetOutputMinimum(0);
rescaleFilter->SetOutputMaximum(255);
using SizesType = RelabelFilterType::ObjectSizeInPixelsContainerType;
const SizesType & sizes = relabeler->GetSizeOfObjectsInPixels();
auto sizeItr = sizes.begin();
auto sizeEnd = sizes.end();
std::cout << "Number of pixels per class " << std::endl;
unsigned int kclass = 0;
while (sizeItr != sizeEnd)
{
std::cout << "Class " << kclass << " = " << *sizeItr << std::endl;
++kclass;
++sizeItr;
}
originalConnector->SetInput(image);
#if VTK_MAJOR_VERSION <= 5
originalActor->SetInput(originalConnector->GetOutput());
#else
originalConnector->Update();
originalActor->SetInputData(originalConnector->GetOutput());
#endif
outputConnector->SetInput(rescaleFilter->GetOutput());
#if VTK_MAJOR_VERSION <= 5
outputActor->SetInput(outputConnector->GetOutput());
#else
outputConnector->Update();
outputActor->SetInputData(outputConnector->GetOutput());
#endif
renderWindow->SetSize(600, 300);
interactor->SetRenderWindow(renderWindow);
double leftViewport[4] = { 0.0, 0.0, 0.5, 1.0 };
double rightViewport[4] = { 0.5, 0.0, 1.0, 1.0 };
renderWindow->AddRenderer(leftRenderer);
leftRenderer->SetViewport(leftViewport);
leftRenderer->SetBackground(.6, .5, .4);
renderWindow->AddRenderer(rightRenderer);
rightRenderer->SetViewport(rightViewport);
rightRenderer->SetBackground(.4, .5, .6);
leftRenderer->AddActor(originalActor);
rightRenderer->AddActor(outputActor);
leftRenderer->ResetCamera();
rightRenderer->ResetCamera();
renderWindow->Render();
interactor->SetInteractorStyle(style);
interactor->Start();
return EXIT_SUCCESS;
}
void
{
start[0] = 0;
start[1] = 0;
size[0] = 200;
size[1] = 300;
region.SetIndex(start);
image->SetRegions(region);
image->Allocate();
while (!imageIterator.IsAtEnd())
{
if (imageIterator.GetIndex()[0] > 100 && imageIterator.GetIndex()[0] < 150 && imageIterator.GetIndex()[1] > 100 &&
imageIterator.GetIndex()[1] < 150)
{
imageIterator.Set(100);
}
else if (imageIterator.GetIndex()[0] > 50 && imageIterator.GetIndex()[0] < 70 && imageIterator.GetIndex()[1] > 50 &&
imageIterator.GetIndex()[1] < 70)
{
imageIterator.Set(200);
}
else
{
imageIterator.Set(10);
}
++imageIterator;
}
}